view build/win32/build_environments/visual_studio_9/Fife_UnitTest.sln @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents fa33cda75471
children
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Fife_UnitTest", "Fife_UnitTest.vcproj", "{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}"
	ProjectSection(ProjectDependencies) = postProject
		{96025707-5759-400D-80E5-A1E94C8A79A2} = {96025707-5759-400D-80E5-A1E94C8A79A2}
	EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libfife", "fife.vcproj", "{96025707-5759-400D-80E5-A1E94C8A79A2}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Debug|Win32.ActiveCfg = Debug|Win32
		{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Debug|Win32.Build.0 = Debug|Win32
		{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Release|Win32.ActiveCfg = Release|Win32
		{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Release|Win32.Build.0 = Release|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug|Win32.ActiveCfg = Debug_static|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug|Win32.Build.0 = Debug_static|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release|Win32.ActiveCfg = Release_static|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release|Win32.Build.0 = Release_static|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal