Mercurial > fife-parpg
view build/win32/build_environments/visual_studio_9/Fife_UnitTest.sln @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 26 May 2010 21:29:46 +0000 |
parents | fa33cda75471 |
children |
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Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Fife_UnitTest", "Fife_UnitTest.vcproj", "{CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}" ProjectSection(ProjectDependencies) = postProject {96025707-5759-400D-80E5-A1E94C8A79A2} = {96025707-5759-400D-80E5-A1E94C8A79A2} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libfife", "fife.vcproj", "{96025707-5759-400D-80E5-A1E94C8A79A2}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Debug|Win32.ActiveCfg = Debug|Win32 {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Debug|Win32.Build.0 = Debug|Win32 {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Release|Win32.ActiveCfg = Release|Win32 {CF8061DB-347A-4BEC-A63B-FBFE5BAB9D1B}.Release|Win32.Build.0 = Release|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug|Win32.ActiveCfg = Debug_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug|Win32.Build.0 = Debug_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release|Win32.ActiveCfg = Release_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release|Win32.Build.0 = Release_static|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal