view build/win32-config.py @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents 81641655bc38
children a21915a97237
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import os
import SCons.Util

def initEnvironment(env):
	#a hack to stop passing the -nologo flag to mingw
	env['CCFLAGS'] = SCons.Util.CLVar('') 
	
	path = os.getcwd()
	
	swigdir = os.path.join(path, 'build', 'win32', 'applications', 'swigwin-1.3.40')
	mingwbindir = os.path.join(path, 'build', 'win32', 'applications', 'mingw', 'bin')
	
	env.PrependENVPath('PATH', swigdir)
	env.PrependENVPath('PATH', mingwbindir)
	
	includepath = os.path.join(path, 'build', 'win32', 'includes')
	staticlibpath = os.path.join(path, 'build', 'win32', 'static_libs', 'mingw')

	env.Append(CPPPATH = [includepath + '\\libogg', includepath + '\\openal', includepath + '\\sdl_image', includepath + '\\zlib', includepath + '\\libguichan', includepath + '\\boost_1_38_0', includepath + '\\libvorbis', includepath + '\\libpng', includepath + '\\sdl_ttf', includepath + '\\sdl', includepath + '\\python26', includepath + '\\unittest++\\src'])
	env.Append(LIBPATH = [staticlibpath, staticlibpath + '\\python26'])
	
	env.Tool('swig')
	env.Tool('mingw')
	
	return env
	
	
def addExtras(env, opengl):
	env.Append(LIBS = ['libguichan_sdl', 'libguichan', 'mingw32', 'zlib', 'vorbis', 'ogg', 'vorbisfile', 'libpng', 'SDL_image', 'SDLmain', 'SDL.dll', 'OpenAL32', 'SDL_ttf', 'boost_filesystem', 'boost_regex', 'boost_system', 'python26'])

	if opengl:
		env.Prepend(LIBS = ['libguichan_opengl'])
		env.Append(LIBS = ['opengl32', 'glu32'])

	return env


def getRequiredHeaders(opengl):
	return None

def getRequiredLibs(opengl):
	return None

def getOptionalLibs(opengl):
	return None