Mercurial > fife-parpg
view engine/core/util/math/angles.h @ 629:e37469251b22
* Removed some more unused files
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 04 Oct 2010 20:52:06 +0000 |
parents | 356634098bd9 |
children | 07b1cf8e92b5 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_ANGLES_H #define FIFE_ANGLES_H // Standard C++ library includes #include <map> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "model/structures/location.h" namespace FIFE { typedef std::map<unsigned int, int> type_angle2id; /** Returns id for given angle from angle2id map * in case there are no elements in the map, negative value is returned */ int getIndexByAngle(int angle, const type_angle2id& angle2id, int& closestMatchingAngle); /** Gets angle of vector defined by given locations * @return angle in polar coordinates between the line * defined by the two locations and the horizontal axis (East <-> West) */ inline int getAngleBetween(const Location& loc1, const Location& loc2) { ExactModelCoordinate c1 = loc1.getMapCoordinates(); ExactModelCoordinate c2 = loc2.getMapCoordinates(); double dy = (c2.y - c1.y); double dx = (c2.x - c1.x); int angle = static_cast<int>(atan2(-dy,dx)*(180.0/DBL_PI)); return angle; } } #endif