Mercurial > fife-parpg
view engine/core/util/base/singleton.h @ 629:e37469251b22
* Removed some more unused files
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 04 Oct 2010 20:52:06 +0000 |
parents | 90005975cdbb |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SINGLETON_H #define FIFE_SINGLETON_H #define SINGLEFRIEND(classname) friend class FIFE::StaticSingleton<classname>; classname(); virtual ~classname(); // Standard C++ library includes #include <cassert> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "fifeclass.h" namespace FIFE { /** The "classic" Singleton. * * @see DynamicSingleton */ template <typename T> class StaticSingleton: public FifeClass { public: static T* instance() { static T inst; return &inst; } protected: StaticSingleton(): FifeClass() { } virtual ~StaticSingleton() { } private: StaticSingleton(const StaticSingleton<T>&): FifeClass() {} StaticSingleton<T>& operator=(const StaticSingleton<T>&) { return this; } }; /** Another Singleton. * * This implementations needs to be created and destroyed explicitly. * That way the order of construction and destruction is well defined, so we don't * get those nasty static initialization/destruction order problems. * * Engine will create all standard FIFE Singletons when created (just call Engine::instance()) * and destroy them on exit. * * Maybe we'll change this one day to use one of those funny NiftyCounter implementations. * * @see StaticSingleton * @see Engine */ template <typename T> class DynamicSingleton: public FifeClass { public: static T* instance() { assert(m_instance); return m_instance; } DynamicSingleton(): FifeClass() { assert(!m_instance); m_instance = static_cast<T*>(this); } virtual ~DynamicSingleton() { m_instance = 0; } private: static T* m_instance; DynamicSingleton(const DynamicSingleton<T>&): FifeClass() {}; DynamicSingleton<T&> operator=(const DynamicSingleton<T>&) {}; }; template <typename T> T* DynamicSingleton<T>::m_instance = 0; }//FIFE #endif