Mercurial > fife-parpg
view engine/core/view/renderers/instancerenderer.h @ 661:e3140f01749d
* Merged the light branch back into trunk.
* Modified the demos so they work with the new loaders and setting.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 05 Nov 2010 15:21:10 +0000 |
parents | 378b588216d6 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_INSTANCERENDERER_H #define FIFE_INSTANCERENDERER_H // Standard C++ library includes #include <string> #include <list> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "view/rendererbase.h" namespace FIFE { class Location; class RenderBackend; class ImagePool; class AnimationPool; class InstanceRenderer: public RendererBase { public: /** constructor. * @param renderbackend to use * @param imagepool image pool where from fetch images * @param animpool animation pool where from fetch images */ InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); InstanceRenderer(const InstanceRenderer& old); RendererBase* clone(); /** Destructor. */ virtual ~InstanceRenderer(); void render(Camera* cam, Layer* layer, RenderList& instances); std::string getName() { return "InstanceRenderer"; } /** Marks given instance to be outlined with given parameters */ void addOutlined(Instance* instance, int r, int g, int b, int width); /** Marks given instance to be colored with given parameters */ void addColored(Instance* instance, int r, int g, int b); /** Marks given instance to have an transparent area with given paramters */ void addTransparentArea(Instance* instance, const std::list<std::string> &groups, unsigned int w, unsigned int h, unsigned char trans, bool front = true); /** Removes instance from outlining list */ void removeOutlined(Instance* instance); /** Removes instance from coloring list */ void removeColored(Instance* instance); /** Removes instance form area list */ void removeTransparentArea(Instance* instance); /** Removes all outlines */ void removeAllOutlines(); /** Removes all coloring */ void removeAllColored(); /** Removes all transparent areas */ void removeAllTransparentAreas(); /** Add groups(Namespaces) into a list. All instances, whose namespace is in the list * will not lighted from the LightRenderer. */ void addIgnoreLight(const std::list<std::string> &groups); /** Removes groups(Namespaces) from the list */ void removeIgnoreLight(const std::list<std::string> &groups); /** Removes all groups(Namespaces) */ void removeAllIgnoreLight(); /** Gets instance for interface access */ static InstanceRenderer* getInstance(IRendererContainer* cnt); /** Provides access point to the RenderBackend */ RenderBackend* getRenderBackend() const {return m_renderbackend;} void reset(); private: ImagePool* m_imagepool; AnimationPool* m_animationpool; bool m_area_layer; std::list<std::string> m_unlit_groups; // contains per-instance information for outline drawing class OutlineInfo { public: uint8_t r; uint8_t g; uint8_t b; int width; bool dirty; Image* outline; Image* curimg; OutlineInfo(); ~OutlineInfo(); }; // contains per-instance information for overlay drawing class ColoringInfo { public: uint8_t r; uint8_t g; uint8_t b; bool dirty; Image* overlay; Image* curimg; ColoringInfo(); ~ColoringInfo(); }; class AreaInfo { public: Instance* instance; //std::string groups; std::list<std::string> groups; unsigned int w; unsigned int h; unsigned char trans; bool front; float z; AreaInfo(); ~AreaInfo(); }; typedef std::map<Instance*, OutlineInfo> InstanceToOutlines_t; typedef std::map<Instance*, ColoringInfo> InstanceToColoring_t; typedef std::map<Instance*, AreaInfo> InstanceToAreas_t; InstanceToOutlines_t m_instance_outlines; InstanceToColoring_t m_instance_colorings; InstanceToAreas_t m_instance_areas; /** Binds new outline (if needed) to the instance's OutlineInfo */ Image* bindOutline(OutlineInfo& info, RenderItem& vc, Camera* cam); Image* bindColoring(ColoringInfo& info, RenderItem& vc, Camera* cam); }; } #endif