Mercurial > fife-parpg
view engine/core/view/renderers/floatingtextrenderer.cpp @ 661:e3140f01749d
* Merged the light branch back into trunk.
* Modified the demos so they work with the new loaders and setting.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 05 Nov 2010 15:21:10 +0000 |
parents | f3457443c95f |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "video/fonts/abstractfont.h" #include "video/image.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/visual.h" #include "view/camera.h" #include "floatingtextrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font): RendererBase(renderbackend, position), m_renderbackend(renderbackend), m_font(font) { setEnabled(false); m_font_color = false; m_color = m_font->getColor(); } FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old): RendererBase(old), m_renderbackend(old.m_renderbackend), m_font(old.m_font), m_font_color(old.m_font_color), m_color(old.m_color) { setEnabled(false); m_font_color = m_background = m_backborder = false; } RendererBase* FloatingTextRenderer::clone() { return new FloatingTextRenderer(*this); } FloatingTextRenderer::~FloatingTextRenderer() { } void FloatingTextRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { if (!m_font) { return; } RenderList::const_iterator instance_it = instances.begin(); const std::string* saytext = NULL; unsigned int lm = m_renderbackend->getLightingModel(); SDL_Color old_color = m_font->getColor(); if(m_font_color) { m_font->setColor(m_color.r, m_color.g, m_color.b, m_color.unused); } if(lm != 0) { m_renderbackend->disableLighting(); m_renderbackend->setStencilTest(255, 2, 7); m_renderbackend->setAlphaTest(0.0); } for (;instance_it != instances.end(); ++instance_it) { Instance* instance = (*instance_it)->instance; saytext = instance->getSayText(); if (saytext) { const Rect& ir = (*instance_it)->dimensions; Image* img = m_font->getAsImageMultiline(*saytext); Rect r; r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center. r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance. r.w = img->getWidth(); r.h = img->getHeight(); if(m_background || m_backborder) { const int overdraw = 5; Point p = Point(r.x-overdraw, r.y-overdraw); if(m_background) { m_renderbackend->fillRectangle(p, r.w+2*overdraw, r.h+2*overdraw, m_backcolor.r, m_backcolor.g, m_backcolor.b, m_backcolor.unused); } if(m_backborder) { m_renderbackend->drawRectangle(p, r.w+2*overdraw, r.h+2*overdraw, m_backbordercolor.r, m_backbordercolor.g, m_backbordercolor.b, m_backbordercolor.unused); } } img->render(r); } } if(lm != 0) { m_renderbackend->disableAlphaTest(); m_renderbackend->disableStencilTest(); m_renderbackend->enableLighting(); } if(m_font_color) { m_font->setColor(old_color.r, old_color.g, old_color.b, old_color.unused); } } void FloatingTextRenderer::setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { m_color.r = r; m_color.g = g; m_color.b = b; m_color.unused = a; m_font_color = true; } void FloatingTextRenderer::setBackground(uint8_t br, uint8_t bg, uint8_t bb, uint8_t ba) { m_backcolor.r = br; m_backcolor.g = bg; m_backcolor.b = bb; m_backcolor.unused = ba; m_background = true; } void FloatingTextRenderer::setBorder(uint8_t bbr, uint8_t bbg, uint8_t bbb, uint8_t bba) { m_backbordercolor.r = bbr; m_backbordercolor.g = bbg; m_backbordercolor.b = bbb; m_backbordercolor.unused = bba; m_backborder = true; } void FloatingTextRenderer::resetBackground() { m_background = false; } void FloatingTextRenderer::resetBorder() { m_backborder = false; } FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) { return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer")); } }