Mercurial > fife-parpg
view engine/extensions/serializers/xmlanimation.py @ 324:e249fa887259
* Split EventListener into several internal subclasses. This fixes issue with multiple inheritance where each BaseClass.__init__() call would overwrite the previous one. This meant that you could only add EventListener to one type of event managers.
* MapView now adds maps and layers to EventListener
* LayerEditor should now fetch only NameClash exceptions when creating or editing layers
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 21 Aug 2009 14:39:54 +0000 |
parents | 679ed3e15513 |
children | 48c99636453e |
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import fife from serializers import * class XMLAnimationLoader(fife.ResourceLoader): def __init__(self, imagepool, vfs): fife.ResourceLoader.__init__(self) self.imagepool = imagepool self.vfs = vfs self.thisown = 0 self.filename = '' self.node = None def loadResource(self, location): self.filename = location.getFilename() return self.do_load_resource() def do_load_resource(self): f = self.vfs.open(self.filename) f.thisown = 1 tree = ET.parse(f) self.node = tree.getroot() animation = fife.Animation() common_frame_delay = int(self.node.get('delay', 0)) x_offset = int(self.node.get('x_offset', 0)) y_offset = int(self.node.get('y_offset', 0)) animation.setActionFrame(int(self.node.get('action', 0))) frames = self.node.findall('frame') if not frames: raise InvalidFormat('animation without <frame>s') for frame in frames: source = frame.get('source') if not source: raise InvalidFormat('animation without <frame>s') frame_x_offset = int(frame.get('x_offset', x_offset)) frame_y_offset = int(frame.get('y_offset', y_offset)) frame_delay = int(frame.get('delay', common_frame_delay)) # xml paths are relative to the directory of the file they're used in. path = self.filename.split('/') path.pop() path.append(str(source)) image_location = fife.ImageLocation('/'.join(path)) image_location.setXShift(frame_x_offset) image_location.setYShift(frame_y_offset) image_index = self.imagepool.addResourceFromLocation(image_location) animation.addFrame(fife.ResourcePtr(self.imagepool,image_index), frame_delay) animation.thisown = 0 return animation