Mercurial > fife-parpg
view engine/core/vfs/vfssourceprovider.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VFS_VFSSOURCEPROVIDER_H #define FIFE_VFS_VFSSOURCEPROVIDER_H // Standard C++ library includes #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" namespace FIFE { class VFSSource; /** VFSSourceProvider abstract baseclass * * If you add support for a new archive-type (like the fallout1&dat files) you should * also create a new VFSSourceProvider for your VFSSource - once this is done * its very easy to load new archives even without knowing their real type. * @see VFS * @see VFSSource * @see VFSSourceFactory */ class VFSSourceProvider{ public: VFSSourceProvider(const std::string& name); virtual ~VFSSourceProvider(); /** Returns the name of this VFSSourceProvider * * @return name */ const std::string& getName() const; /** Get the VFS this provider is using. Providers will not be able to locate * sources before a VFS is set. VFS::addProvider sets this automatically. */ void setVFS(VFS* vfs); VFS* getVFS() const { if(!m_vfs) throw NotSet("Attempt to load from VFSSourceProvider without setting a VFS!"); return m_vfs; } /** Check if a given file is readable for this VFSSource * * * @param file the filename to check * @return true if readable, false otherwise */ virtual bool isReadable(const std::string& file) const = 0; /** Create a new instance of a VFSSource initialized with the given file * * @param file the filename to open (the archive-file) * @return the new VFSSource */ virtual VFSSource* createSource(const std::string& file) const = 0; private: VFS* m_vfs; std::string m_name; }; } #endif