Mercurial > fife-parpg
view engine/core/audio/soundmanager.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | fc5a781adf2a |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SOUNDMANAGER_H #define FIFE_SOUNDMANAGER_H // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "fife_openal.h" namespace FIFE { class SoundEmitter; class SoundClipPool; class SoundManager { public: SoundManager(SoundClipPool* pool); ~SoundManager(); /** Initializes the audio system */ void init(); /** Returns a pointer to an emitter-instance given by emitterid * * @param emitterid The id of the Emitter * */ SoundEmitter* getEmitter(unsigned int emitterid) const; /** Returns a pointer to an allocated emitter-instance */ SoundEmitter* createEmitter(); /** Release an emitter-instance given by emitter-id */ void releaseEmitter(unsigned int emitterid); /** Returns an openAL context */ ALCcontext* getContext() const { return m_context; } /** Sets the Master Volume * * @param vol The volume value. 0=silence ... 1.0=normal loudness. */ void setVolume(float vol) { if (m_device == NULL) { m_volume = vol; } alListenerf(AL_GAIN, vol); } /** Return the Master Volume */ float getVolume() const{ return m_volume; } /** Mute */ void mute() { alGetListenerf(AL_GAIN, &m_mutevol); alListenerf(AL_GAIN, 0); } /** Unmutes to volume before mute() was called. */ void unmute() { alListenerf(AL_GAIN, m_mutevol); } /** Sets the position of the listener (alter ego). */ void setListenerPosition(float x, float y, float z) { alListener3f(AL_POSITION, x, y, z); } /** Sets the orientation of the listener (alter ego). */ void setListenerOrientation(float x, float y, float z) { ALfloat vec[6] = { x, y, z, 0.0, 0.0, 1.0}; alListenerfv(AL_ORIENTATION, vec); } /** Sets the velocity of the listener (alter ego). */ void setListenerVelocity(float x, float y, float z); /** Returns true if audio module is active */ bool isActive() const{ return m_device != NULL; } private: std::vector<SoundEmitter*> m_emittervec; // emitter-vector ALCcontext* m_context; // OpenAL context ALCdevice* m_device; // OpenAL device SoundClipPool* m_pool; float m_mutevol; // volume before mute() was called float m_volume; // volume to support setVolume-calls before initialization }; } #endif