view ext/UnitTest++/src/TimeConstraint.h @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 0d325e9d5953
children
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#ifndef UNITTEST_TIMECONSTRAINT_H
#define UNITTEST_TIMECONSTRAINT_H

#include "TimeHelpers.h"

namespace UnitTest {

class TestResults;
class TestDetails;

class TimeConstraint
{
public:
    TimeConstraint(int ms, TestResults& result, TestDetails const& details);
    ~TimeConstraint();

private:
    void operator=(TimeConstraint const&); 
	TimeConstraint(TimeConstraint const&);

	Timer m_timer;
    TestResults& m_result;
    TestDetails const& m_details;
	int const m_maxMs;
};

#define UNITTEST_TIME_CONSTRAINT(ms) \
	UnitTest::TimeConstraint unitTest__timeConstraint__(ms, testResults_, UnitTest::TestDetails(m_details, __LINE__))

#define UNITTEST_TIME_CONSTRAINT_EXEMPT() do { m_timeConstraintExempt = true; } while (0)

}

#endif