view ext/UnitTest++/src/TestResults.cpp @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 0d325e9d5953
children
line wrap: on
line source

#include "TestResults.h"
#include "TestReporter.h"

#include "TestDetails.h"

namespace UnitTest {

TestResults::TestResults(TestReporter* testReporter)
    : m_testReporter(testReporter)
    , m_totalTestCount(0)
    , m_failedTestCount(0)
    , m_failureCount(0)
    , m_currentTestFailed(false)
{
}

void TestResults::OnTestStart(TestDetails const& test)
{
    ++m_totalTestCount;
    m_currentTestFailed = false;
    if (m_testReporter)
        m_testReporter->ReportTestStart(test);
}

void TestResults::OnTestFailure(TestDetails const& test, char const* failure)
{
    ++m_failureCount;
    if (!m_currentTestFailed)
    {
        ++m_failedTestCount;
        m_currentTestFailed = true;
    }

    if (m_testReporter)
        m_testReporter->ReportFailure(test, failure);
}

void TestResults::OnTestFinish(TestDetails const& test, float secondsElapsed)
{
    if (m_testReporter)
        m_testReporter->ReportTestFinish(test, secondsElapsed);
}

int TestResults::GetTotalTestCount() const
{
    return m_totalTestCount;
}

int TestResults::GetFailedTestCount() const
{
    return m_failedTestCount;
}

int TestResults::GetFailureCount() const
{
    return m_failureCount;
}


}