view ext/UnitTest++/src/TestReporterStdout.h @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 0d325e9d5953
children
line wrap: on
line source

#ifndef UNITTEST_TESTREPORTERSTDOUT_H
#define UNITTEST_TESTREPORTERSTDOUT_H

#include "TestReporter.h"

namespace UnitTest {

class TestReporterStdout : public TestReporter
{
private:
    virtual void ReportTestStart(TestDetails const& test);
    virtual void ReportFailure(TestDetails const& test, char const* failure);
    virtual void ReportTestFinish(TestDetails const& test, float secondsElapsed);
    virtual void ReportSummary(int totalTestCount, int failedTestCount, int failureCount, float secondsElapsed);
};

}

#endif