view ext/UnitTest++/src/TestList.h @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 0d325e9d5953
children
line wrap: on
line source

#ifndef UNITTEST_TESTLIST_H
#define UNITTEST_TESTLIST_H


namespace UnitTest {

class Test;

class TestList
{
public:
    TestList();
    void Add (Test* test);

    const Test* GetHead() const;

private:
    Test* m_head;
    Test* m_tail;
};


class ListAdder
{
public:
    ListAdder(TestList& list, Test* test);
};

}


#endif