view ext/UnitTest++/src/Posix/SignalTranslator.h @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 0d325e9d5953
children
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#ifndef UNITTEST_SIGNALTRANSLATOR_H
#define UNITTEST_SIGNALTRANSLATOR_H

#include <setjmp.h>
#include <signal.h>

namespace UnitTest {

class SignalTranslator
{
public:
    SignalTranslator();
    ~SignalTranslator();

    static sigjmp_buf* s_jumpTarget;

private:
    sigjmp_buf m_currentJumpTarget;
    sigjmp_buf* m_oldJumpTarget;

    struct sigaction m_old_SIGFPE_action;
    struct sigaction m_old_SIGTRAP_action;
    struct sigaction m_old_SIGSEGV_action;
    struct sigaction m_old_SIGBUS_action;
    struct sigaction m_old_SIGABRT_action;
    struct sigaction m_old_SIGALRM_action;
};

#ifdef SOLARIS
    #define UNITTEST_EXTENSION
#else
    #define UNITTEST_EXTENSION __extension__
#endif

#define UNITTEST_THROW_SIGNALS \
	UnitTest::SignalTranslator sig; \
	if (UNITTEST_EXTENSION sigsetjmp(*UnitTest::SignalTranslator::s_jumpTarget, 1) != 0) \
        throw ("Unhandled system exception"); 

}

#endif