Mercurial > fife-parpg
view ext/UnitTest++/src/Posix/SignalTranslator.cpp @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 0d325e9d5953 |
children |
line wrap: on
line source
#include "SignalTranslator.h" namespace UnitTest { sigjmp_buf* SignalTranslator::s_jumpTarget = 0; namespace { void SignalHandler (int sig) { siglongjmp(*SignalTranslator::s_jumpTarget, sig ); } } SignalTranslator::SignalTranslator () { m_oldJumpTarget = s_jumpTarget; s_jumpTarget = &m_currentJumpTarget; struct sigaction action; action.sa_flags = 0; action.sa_handler = SignalHandler; sigemptyset( &action.sa_mask ); sigaction( SIGSEGV, &action, &m_old_SIGSEGV_action ); sigaction( SIGFPE , &action, &m_old_SIGFPE_action ); sigaction( SIGTRAP, &action, &m_old_SIGTRAP_action ); sigaction( SIGBUS , &action, &m_old_SIGBUS_action ); sigaction( SIGILL , &action, &m_old_SIGBUS_action ); } SignalTranslator::~SignalTranslator() { sigaction( SIGILL , &m_old_SIGBUS_action , 0 ); sigaction( SIGBUS , &m_old_SIGBUS_action , 0 ); sigaction( SIGTRAP, &m_old_SIGTRAP_action, 0 ); sigaction( SIGFPE , &m_old_SIGFPE_action , 0 ); sigaction( SIGSEGV, &m_old_SIGSEGV_action, 0 ); s_jumpTarget = m_oldJumpTarget; } }