view engine/swigwrappers/lua/fife.i.templ @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 98541d3b9220
children
line wrap: on
line source

%module fife
%include "std_string.i"
%include "std_vector.i"
%include "std_pair.i"
%include "std_list.i"
%include "std_set.i"

$inclusions

%include swigwrappers/python/intmaps.i.templ