Mercurial > fife-parpg
view engine/core/vfs/vfs.i @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 98541d3b9220 |
children | a7909cdcdc85 |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "util/base/exception.h" #include "vfs/vfs.h" %} %include "vfs/raw/rawdata.i" namespace std{ %template(StringSet) set<std::string>; } typedef unsigned char uint8_t; namespace std { %template(vectoru) vector<uint8_t>; }; namespace FIFE { class VFS { public: VFS(); virtual ~VFS(); void cleanup(); void addNewSource(const std::string& path); bool exists(const std::string& file) const; RawData* open(const std::string& path); std::set<std::string> listFiles(const std::string& path) const; std::set<std::string> listDirectories(const std::string& path) const; }; }