Mercurial > fife-parpg
view engine/core/util/time/timer.cpp @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 90005975cdbb |
children | 09f40db3f10c |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "timemanager.h" #include "timer.h" namespace FIFE { // Remember TimeEvent(-1) means that even an registered event won't be called Timer::Timer() : TimeEvent(-1), m_active(false), m_listener(0) { } Timer::~Timer() { stop(); } void Timer::start() { if(m_active) return; setLastUpdateTime( TimeManager::instance()->getTime() ); TimeManager::instance()->registerEvent(this); m_active = true; } void Timer::stop() { if(!m_active) return; TimeManager::instance()->unregisterEvent(this); m_active = false; } void Timer::setInterval(unsigned long msec) { setPeriod(msec); stop(); } void Timer::setCallback(const type_callback& cb) { m_callback = cb; } void Timer::setListener(TimerListener* listener) { m_listener = listener; } void Timer::updateEvent(unsigned long) { if(!m_active) return; if( m_callback ) { m_callback(); } if ( m_listener ) { m_listener->onTimer(); } } }