Mercurial > fife-parpg
view engine/core/model/structures/layer.i @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 98541d3b9220 |
children | 51cc05d862f2 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/structures/layer.h" %} %include "model/metamodel/modelcoords.i" %include "model/metamodel/grids/cellgrids.i" %include "util/structures/utilstructures.i" %include "util/base/utilbase.i" namespace FIFE { class Map; class Selection; class Instance; class Object; class CellGrid; enum PathingStrategy { CELL_EDGES_ONLY, CELL_EDGES_AND_DIAGONALS, FREEFORM }; %feature("director") LayerChangeListener; class LayerChangeListener { public: virtual ~LayerChangeListener() {}; virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0; virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0; virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0; }; class Layer : public ResourceClass { public: Layer(const std::string& identifier, Map* map, CellGrid* geometry); ~Layer(); const std::string& getId(); CellGrid* getCellGrid() const { return m_grid; } Map* getMap(); bool hasInstances() const; Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id=""); Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id=""); bool addInstance(Instance* instance, const ExactModelCoordinate& p); void deleteInstance(Instance* object); const std::vector<Instance*>& getInstances() const; std::vector<Instance*> getInstances(const std::string& identifier); Instance* getInstance(const std::string& id); void setInstancesVisible(bool vis); bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate); void toggleInstancesVisible(); bool areInstancesVisible() const; void setPathingStrategy(PathingStrategy strategy); PathingStrategy getPathingStrategy(); void addChangeListener(LayerChangeListener* listener); void removeChangeListener(LayerChangeListener* listener); bool isChanged(); std::vector<Instance*>& getChangedInstances(); }; }