view engine/config/variated_dirs @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children
line wrap: on
line source

{
	'opengl': ['core/video/opengl/', 'core/gui/base/opengl/'],
	'zip': ['core/vfs/zip/'],
	'script-python': ['swigwrappers/python'],
	'script-lua': ['swigwrappers/lua'],
}