view doc/dependencies/moduledeps.dot @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children
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digraph "source tree" {
    overlap=scale;
    size="8,10";
    ratio="fill";
    fontsize="16";
    fontname="Helvetica";
    clusterrank="local";
    "audio" -> "util"
    "audio" -> "vfs"
    "controller" -> "audio"
    "controller" -> "eventchannel"
    "controller" -> "gui"
    "controller" -> "loaders"
    "controller" -> "model"
    "controller" -> "pathfinder"
    "controller" -> "util"
    "controller" -> "vfs"
    "controller" -> "video"
    "controller" -> "view"
    "eventchannel" -> "util"
    "gui" -> "eventchannel"
    "gui" -> "util"
    "gui" -> "video"
    "loaders" -> "audio"
    "loaders" -> "util"
    "loaders" -> "vfs"
    "loaders" -> "video"
    "model" -> "util"
    "pathfinder" -> "model"
    "pathfinder" -> "util"
    "util" -> "engine"
    "vfs" -> "util"
    "video" -> "util"
    "view" -> "model"
    "view" -> "util"
    "view" -> "video"
}