Mercurial > fife-parpg
view clients/editor/fifedit.py @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 4a0efb7baf70 |
children | 28532ae6f9f6 |
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# coding: utf-8 import fife import pychan import pychan.widgets as widgets class Fifedit(): """ Fifedit is the editor tool. It is designed to be embedded in clients, most notably the editor. Fifedit is a plugin system for editing tools. See L{registerPlugin}. """ def __init__(self, engine): pychan.init(engine,debug=False) self.gui = pychan.loadXML('content/gui/rootpanel.xml') eventMap = { 'quitButton' : self.quit } self.gui.mapEvents(eventMap) self.gui.show() self.active = True # To create a plugin, just define menu_items with string keys and function values. # The key will be displayed on the Editor menu, and the value will be called when the key is clicked. def registerPlugin(self, plugin): plugin.install(self.gui) def quit(self): self.gui.hide() self.active = False