Mercurial > fife-parpg
view clients/editor/content/gui/eleveditor.xml @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 4a0efb7baf70 |
children |
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<Window title="Elevation Editor"> <HBox> <VBox name="Metadata Properties"> </VBox> <VBox> <Button name="layerButton" text="Edit Layer"/> <Spacer /> <Button name="closeButton" text="Close"/> </VBox> </HBox> </Window>