view build/win32/update_project_files.bat @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children 4ea1e0b56a07
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:: Users will need to change paths if they use custom MinGW, SCons, Python or SWIG versions that didn't ship with the SDK
SET _=%CD%
SET _SWIG="%_%\applications\swigwin-1.3.35"

:: To avoid path collisions the following line was commented out and replaced with a slightly different version
:: SET PATH=%Path%;%_%\applications\scons;%_%\applications\mingw\bin
SET PATH=%_%\applications\scons;%_%\applications\mingw\bin

:: Delete old generated project files to ensure that they get generated from scratch again
cd %_%\build_environments
del code_blocks\fife_engine.cbp
del visual_studio_8\fife.vcproj
del visual_studio_9\fife.vcproj

:: Goto TRUNK and call SCons
cd \
cd %_%\..\..\
scons projectfiles_only=1

:: Return us to the directory we started from
cd %_%