Mercurial > fife-parpg
view build/win32/update_project_files.bat @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 4a0efb7baf70 |
children | 4ea1e0b56a07 |
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:: Users will need to change paths if they use custom MinGW, SCons, Python or SWIG versions that didn't ship with the SDK SET _=%CD% SET _SWIG="%_%\applications\swigwin-1.3.35" :: To avoid path collisions the following line was commented out and replaced with a slightly different version :: SET PATH=%Path%;%_%\applications\scons;%_%\applications\mingw\bin SET PATH=%_%\applications\scons;%_%\applications\mingw\bin :: Delete old generated project files to ensure that they get generated from scratch again cd %_%\build_environments del code_blocks\fife_engine.cbp del visual_studio_8\fife.vcproj del visual_studio_9\fife.vcproj :: Goto TRUNK and call SCons cd \ cd %_%\..\..\ scons projectfiles_only=1 :: Return us to the directory we started from cd %_%