Mercurial > fife-parpg
view engine/core/view/renderers/genericrenderer.i @ 338:d266506ff4f9
Bug fix.
It turned out the instance tree contained ghost instances, since
InstanceTree.removeInstance sometimes failed.
This caused those random crashes in UH.
Now the InstanceTree enforces that remove/add Instance
work in pairs. A new Exception is raised in case this
ever goes wrong again. (InconsitencyDetected)
Furthermore the removeInstancheChangeListener stuff
had a fix to become reentrant. It is not clear
wether this was shadowed by the aforementioned bug
or was never triggered.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 24 Aug 2009 18:32:03 +0000 |
parents | 2241b0d5379e |
children | 9d94f4676d17 |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/renderers/genericrenderer.h" %} namespace FIFE { class RenderBackend; class GenericRendererNode { public: GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0)); GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0)); GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0)); GenericRendererNode(const Point &attached_point); ~GenericRendererNode(); void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point); void setAttached(Instance* attached_instance, Location* relative_location); void setAttached(Instance* attached_instance, const Point &relative_point); void setAttached(Instance* attached_instance); void setAttached(Location* attached_location, const Point &relative_point); void setAttached(Location* attached_location); void setAttached(const Point &attached_point); void setRelative(Location* relative_location); void setRelative(Location* relative_location, Point relative_point); void setRelative(const Point &relative_point); Instance* getAttachedInstance(); Location* getAttachedLocation(); Point getAttachedPoint(); Location* getOffsetLocation(); Point getOffsetPoint(); Instance* getInstance(); Location* getLocation(); Point getPoint(); Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances); private: Instance* m_instance; Location* m_location; Point m_point; }; class GenericRendererElementInfo { public: virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {}; virtual ~GenericRendererElementInfo() {}; }; class GenericRendererLineInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererLineInfo() {}; private: GenericRendererNode m_edge1; GenericRendererNode m_edge2; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererPointInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererPointInfo() {}; private: GenericRendererNode m_anchor; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererQuadInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererQuadInfo() {}; private: GenericRendererNode m_edge1; GenericRendererNode m_edge2; GenericRendererNode m_edge3; GenericRendererNode m_edge4; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererImageInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererImageInfo(GenericRendererNode n, int image); virtual ~GenericRendererImageInfo() {}; private: GenericRendererNode m_anchor; int m_image; }; class GenericRendererAnimationInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererAnimationInfo(GenericRendererNode n, int animation); virtual ~GenericRendererAnimationInfo() {}; private: GenericRendererNode m_anchor; int m_animation; }; class GenericRendererTextInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text); virtual ~GenericRendererTextInfo() {}; private: GenericRendererNode m_anchor; AbstractFont* m_font; std::string m_text; }; class GenericRenderer: public RendererBase { public: GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); ~GeometricRenderer(); std::string getName(); static GenericRenderer* getInstance(IRendererContainer* cnt); void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text); void addImage(const std::string &group, GenericRendererNode n, int image); void addAnimation(const std::string &group, GenericRendererNode n, int animation); void removeAll(const std::string &group); }; }