view tests/core_tests/test_gui.cpp @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 64738befdf3b
children ecaa4d98f05f
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// Platform specific includes
#include "fife_unittest.h"

// 3rd party library includes
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <SDL.h>
#include <guichan.hpp>

#include "vfs/vfs.h"
#include "util/structures/rect.h"
#include "util/time/timemanager.h"
#include "vfs/vfs.h"
#include "vfs/vfsdirectory.h"
#include "vfs/raw/rawdata.h"
#include "video/image_location.h"
#include "video/image.h"
#include "video/imagepool.h"
#include "video/sdl/renderbackendsdl.h"
#include "video/opengl/renderbackendopengl.h"
#include "loaders/native/video_loaders/image_loader.h"
#include "loaders/native/video_loaders/subimage_loader.h"
#include "util/base/exception.h"
#include "gui/base/opengl/opengl_gui_graphics.h"
#include "gui/base/sdl/sdl_gui_graphics.h"
#include "gui/base/gui_image.h"
#include "gui/base/gui_imageloader.h"

using namespace FIFE;

static const std::string IMAGE_FILE = "tests/data/beach_e1.png";
static const std::string SUBIMAGE_FILE = "ests/data/rpg_tiles_01.png";
struct environment {
	boost::shared_ptr<TimeManager> timemanager;

	environment()
		: timemanager(new TimeManager()) {
			if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {	
				throw SDLException(SDL_GetError());
			}
		}
};

void test_gui_image(RenderBackend& renderbackend, gcn::Graphics& graphics, ImagePool& pool) {
		boost::scoped_ptr<VFS> vfs(new VFS());
		vfs->addSource(new VFSDirectory(vfs.get()));

		pool.addResourceLoader(new SubImageLoader());
		pool.addResourceLoader(new ImageLoader(vfs.get()));

		GuiImageLoader imageloader(pool);
		gcn::Image::setImageLoader(&imageloader);	


		gcn::Container* top = new gcn::Container();
		top->setDimension(gcn::Rectangle(0, 0, 200, 300));
		gcn::Gui* gui = new gcn::Gui();
		gui->setGraphics(&graphics);
		gui->setTop(top);
		gcn::Label* label = new gcn::Label("Label");

		gcn::Image* guiimage = gcn::Image::load(IMAGE_FILE);
		gcn::Icon* icon = new gcn::Icon(guiimage);
	 
		top->add(label, 10, 10);
		top->add(icon, 10, 30);

		ImageLoader provider(vfs.get());
		boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE))));

		int h = img->getHeight();
		int w = img->getWidth();
		for (int i = 0; i < 100; i+=2) {
			renderbackend.startFrame();
			img->render(Rect(i, i, w, h));
			gui->logic();
			gui->draw();
			renderbackend.endFrame();
		}
		delete label;
		delete icon;
		delete guiimage;
	}


TEST(test_sdl_gui_image)
{
	environment env;
	RenderBackendSDL renderbackend;
	renderbackend.init();
	ImagePool pool;
	Image* screen = renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
	SdlGuiGraphics graphics(pool);
	graphics.setTarget(screen->getSurface());
	test_gui_image(renderbackend, graphics, pool);
}

TEST(test_ogl_gui_image)
{
	environment env;
	RenderBackendOpenGL renderbackend;
	renderbackend.init();
	ImagePool pool;
	renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
	OpenGLGuiGraphics graphics(pool);
	test_gui_image(renderbackend, graphics, pool);
}

// need this here because SDL redefines 
// main to SDL_main in SDL_main.h
#ifdef main
#undef main
#endif

int main()
{
	return UnitTest::RunAllTests();
}