Mercurial > fife-parpg
view ext/libpng-1.2.29/TODO @ 589:d1df6cf5ff23
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
* Renamed the backquad and border commands of the FloatingTextRenderer.
* Added the TransparentArea commands to the InstanceRenderer.
Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Aug 2010 16:33:36 +0000 |
parents | 4a0efb7baf70 |
children |
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TODO - list of things to do for libpng: Final bug fixes. Improve API by hiding the png_struct and png_info structs. Finish work on the no-floating-point version (including gamma compensation) Better C++ wrapper/full C++ implementation? Fix problem with C++ and EXTERN "C". cHRM transformation. Improve setjmp/longjmp usage or remove it in favor of returning error codes. Add "grayscale->palette" transformation and "palette->grayscale" detection. Improved dithering. Multi-lingual error and warning message support. Complete sRGB transformation (presently it simply uses gamma=0.45455). Man pages for function calls. Better documentation. Better filter selection (counting huffman bits/precompression? filter inertia? filter costs?). Histogram creation. Text conversion between different code pages (Latin-1 -> Mac and DOS). Should we always malloc 2^bit_depth PLTE/tRNS/hIST entries for safety? Build gamma tables using fixed point (and do away with floating point entirely). Use greater precision when changing to linear gamma for compositing against background and doing rgb-to-gray transformation. Investigate pre-incremented loop counters and other loop constructions.