view engine/core/view/renderers/coordinaterenderer.cpp @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents b2feacaed53c
children
line wrap: on
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "video/image.h"
#include "video/imagepool.h"
#include "video/fonts/abstractfont.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "model/metamodel/grids/cellgrid.h"
#include "model/metamodel/action.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"

#include "view/camera.h"
#include "view/visual.h"
#include "coordinaterenderer.h"


namespace FIFE {
	static Logger _log(LM_VIEWVIEW);

	CoordinateRenderer::CoordinateRenderer(RenderBackend* renderbackend, int position, AbstractFont* font):
		RendererBase(renderbackend, position),
		m_layer_area(),
		m_tmploc(),
		m_c(),
		m_font(font) {
		setEnabled(false);
		m_font_color = false;
		m_color = m_font->getColor();
	}

 	CoordinateRenderer::CoordinateRenderer(const CoordinateRenderer& old):
		RendererBase(old),
		m_layer_area(),
		m_tmploc(),
		m_c(),
		m_font(old.m_font),
		m_font_color(old.m_font_color),
		m_color(old.m_color) {
		setEnabled(false);
	}

	RendererBase* CoordinateRenderer::clone() {
		return new CoordinateRenderer(*this);
	}
	
	CoordinateRenderer::~CoordinateRenderer() {
	}

	CoordinateRenderer* CoordinateRenderer::getInstance(IRendererContainer* cnt) {
		return dynamic_cast<CoordinateRenderer*>(cnt->getRenderer("CoordinateRenderer"));
	}

	void CoordinateRenderer::adjustLayerArea() {
		m_tmploc.setMapCoordinates(m_c);
		ModelCoordinate c = m_tmploc.getLayerCoordinates();
		m_layer_area.x = std::min(c.x, m_layer_area.x);
		m_layer_area.w = std::max(c.x, m_layer_area.w);
		m_layer_area.y = std::min(c.y, m_layer_area.y);
		m_layer_area.h = std::max(c.y, m_layer_area.h);
	}

	const int MIN_COORD = -9999999;
	const int MAX_COORD = 9999999;
	void CoordinateRenderer::render(Camera* cam, Layer* layer, RenderList& instances) {
		m_layer_area.x = MAX_COORD;
		m_layer_area.y = MAX_COORD;
		m_layer_area.w = MIN_COORD;
		m_layer_area.h = MIN_COORD;

		m_tmploc.setLayer(layer);
		Rect cv = cam->getViewPort();
		m_c = cam->toMapCoordinates(ScreenPoint(cv.x, cv.y), false);
		adjustLayerArea();
		m_c = cam->toMapCoordinates(ScreenPoint(cv.x+cv.w, cv.y), false);
		adjustLayerArea();
		m_c = cam->toMapCoordinates(ScreenPoint(cv.x, cv.y+cv.h), false);
		adjustLayerArea();
		m_c = cam->toMapCoordinates(ScreenPoint(cv.x+cv.w, cv.y+cv.h), false);
		adjustLayerArea();

		Rect r = Rect();
		SDL_Color old_color = m_font->getColor();
		if(old_color.r != m_color.r || old_color.g != m_color.g || old_color.b != m_color.b) {
			m_font->setColor(m_color.r, m_color.g, m_color.b);
			m_font_color = true;
		}
		for (int x = m_layer_area.x-1; x < m_layer_area.w+1; x++) {
			for (int y = m_layer_area.y-1; y < m_layer_area.h+1; y++) {
				ModelCoordinate mc(x, y);
				m_tmploc.setLayerCoordinates(mc);
				ScreenPoint drawpt = cam->toScreenCoordinates(m_tmploc.getMapCoordinates());
				if ((drawpt.x >= cv.x) && (drawpt.x <= cv.x + cv.w) &&
				    (drawpt.y >= cv.y) && (drawpt.y <= cv.y + cv.h)) {
					std::stringstream ss;
					ss << mc.x <<","<< mc.y;
					Image * img = m_font->getAsImage(ss.str());
					r.x = drawpt.x;
					r.y = drawpt.y;
					r.w = img->getWidth();
					r.h = img->getHeight();
					img->render(r);
				}
			}
		}
		if(m_font_color) {
			m_font->setColor(old_color.r, old_color.g, old_color.b);
			m_font_color = false;
		}
	}

	void CoordinateRenderer::setColor(Uint8 r, Uint8 g, Uint8 b) {
		m_color.r = r;
		m_color.g = g;
		m_color.b = b;
	}
}