view demos/shooter/scripts/powerups.py @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 16ceb3228324
children
line wrap: on
line source

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from scripts.ships.shipbase import SpaceObject
from scripts.weapons import *

class PowerUp(SpaceObject):
	def __init__(self, scene, powerupName, instance, findInstance=True):
		super(PowerUp, self).__init__(scene, powerupName, findInstance)
		
		self.instance = instance
		self._type = SHTR_POWERUP		

		self.width = 0.025
		self.height = 0.025
			
	def applyPowerUp(self, ship):
		self.destroy()
		self._scene.queueObjectForRemoval(self)	
		
class CannonSpread5PU(PowerUp):
	def __init__(self, scene, powerupName, instance, findInstance=True):
		super(CannonSpread5PU, self).__init__(scene, powerupName, instance, findInstance)
		
		self._dir = 0
		self._time = 1500
		self._velocity.x = -0.25
		self._velocity.y = 0
		
		self._pickupclip = self._scene.soundmanager.createSoundEmitter("sounds/pickup.ogg")		
	
	def applyPowerUp(self, ship):
		ship.weapon = CannonSpread5(self._scene, ship, 300)
		self._pickupclip.play()
		self.destroy()
		self._scene.queueObjectForRemoval(self)
		
	def update(self):	
		if self._dir == 1:
			self._velocity.y = -0.25
		elif self._dir == 0:
			self._velocity.y = 0.25
					
		if self._time >= 3000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += self._scene.timedelta	
		
		super(CannonSpread5PU, self).update()
		
class ExtraLifePU(PowerUp):
	def __init__(self, scene, powerupName, instance, findInstance=True):
		super(ExtraLifePU, self).__init__(scene, powerupName, instance, findInstance)
		
		self._pickupclip = self._scene.soundmanager.createSoundEmitter("sounds/pickup.ogg")	
	
	def applyPowerUp(self, ship):
		ship.lives += 1
		self._pickupclip.play()
		self.destroy()
		self._scene.queueObjectForRemoval(self)