view demos/rpg/scripts/quests/basequest.py @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 69d50e751c9a
children
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys, os, re, math, random, shutil, time
from datetime import datetime

from fife import fife

QuestTypes = {'DEFAULT':0,
		   'RETURN_ITEM':1}

class Quest(object):
	def __init__(self, ownerid, questid, questtitle, questtext):
		self._ownerid = ownerid
		self._questid = questid
		self._name = questtitle
		self._text = questtext
		self._complete_dialog = "That everything I need.  Thank you!"
		self._incomplete_dialog = "Come back when you have all the items I requested!"
		
	def __eq__(self, other):
		return self._questid == other.id
		
	def checkQuestCompleted(self, actor):
		pass

	def _getOwnerID(self):
		return self._ownerid
	
	def _getName(self):
		return self._name
		
	def _setName(self, questtitle):
		self._name = questtitle
		
	def _getText(self):
		return self._text
		
	def _setText(self, questtext):
		self._text = questtext

	def _getID(self):
		return self._questid
		
	ownerid = property(_getOwnerID)
	name = property(_getName, _setName)
	text = property(_getText, _setText)
	id = property(_getID)

class ReturnItemQuest(Quest):
	def __init__(self, ownerid, questid, questtitle, questtext):
		super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext)

		self._requireditems = []
		self._requiredgold = 0
		
	def addRequiredItem(self, itemid):
		self._requireditems.append(itemid)
		
	def addRequiredGold(self, goldcount):
		self._requiredgold += goldcount
		
	def checkQuestCompleted(self, actor):
		completed = False
		
		if self._requiredgold > 0:
			if actor.gold >= self._requiredgold:
				completed = True
				
		for item in self._requireditems:
			if item in actor.inventory:
				completed = True
				
		return completed
	
	def _getRequiredGold(self):
		return self._requiredgold
	
	def _getRequiredItems(self):
		return self._requireditems
	
	requiredgold = property(_getRequiredGold)
	requireditems = property(_getRequiredItems)