Mercurial > fife-parpg
view tools/editor/scripts/gui/panel.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife.extensions import pychan from fife.extensions.pychan import widgets import scripts.editor from fife import fife from resizablebase import ResizableBase class Panel(widgets.Window, ResizableBase): """ Panel is a window which can be resized and docked. """ def __init__(self, dockable=True, *args, **kwargs): widgets.Window.__init__(self, *args, **kwargs) ResizableBase.__init__(self, *args, **kwargs) self.dockable = dockable self._movable = self.real_widget.isMovable() self._resizable = self.resizable self._floating = True self._titlebarheight = 16 self.dockarea = None self._editor = scripts.editor.getEditor() self._panel_startPos = (0, 0) def setDocked(self, docked): """ Dock or undock the panel setDocked(True) will disable resizing and moving of this panel, but will not dock it in a dockarea. setDocked(False) will enable resizing and moving. If this panel is docked in a dockarea or widget, it will undock itself. The new position will be offset by panelSize. """ if self.dockable is False: return if docked is True and self._floating == True: self._floating = False self.real_widget.setTitleBarHeight(0) self.real_widget.setMovable(False) self._movable = False self.resizable = False elif docked is False and self._floating is False: self._floating = True self._movable = True self.real_widget.setMovable(True) self.resizable = self._resizable # Since x and y coordinates are reset if the widget gets hidden, # we need to store them absX, absY = self.getAbsolutePos() # Remove from parent widget if self.dockarea is not None: # Use dockareas undock method self.dockarea.undockChild(self, True) self.dockarea = None elif self.parent is not None: # Force removal widgetParent = self.parent widgetParent.removeChild(self) widgetParent.adaptLayout() self.hide() self.real_widget.setTitleBarHeight(self._titlebarheight) self.show() # Slighly offset toolbar when undocking mw = pychan.internal.screen_width() / 2 mh = pychan.internal.screen_height() / 2 if absX < mw: self.x = absX + self._titlebarheight else: self.x = absX - self._titlebarheight if absY < mh: self.y = absY + self._titlebarheight else: self.y = absY - self._titlebarheight def isDocked(self): """ Returns true if the panel is docked """ return self._floating == False def mousePressed(self, event): if self.resizable is False: return self._panel_startPos = (self.x, self.y) ResizableBase.mousePressed(self, event) if self._rLeft or self._rRight or self._rTop or self._rBottom: self._movable = self.real_widget.isMovable() self.real_widget.setMovable(False) # Don't let guichan move window while we resize def mouseDragged(self, event): self._dragging = True if self._resize is False and self.isDocked() is False: if (self.x, self.y) == self._panel_startPos: return mouseX = self.x+event.getX() mouseY = self.y+event.getY() self._editor.getDockAreaAt(mouseX, mouseY, True) else: ResizableBase.mouseDragged(self, event) def mouseReleased(self, event): didMove = False if (self.x, self.y) != self._panel_startPos: didMove = True # Resize/move done self.real_widget.setMovable(self._movable) if self._resize: ResizableBase.mouseReleased(self, event) elif self._movable and didMove: mouseX = self.x+event.getX() mouseY = self.y+event.getY() dockArea = self._editor.getDockAreaAt(mouseX, mouseY) if dockArea is not None: self._editor.dockWidgetTo(self, dockArea, mouseX, mouseY) def hide(self): """ Hides the panel. If the widget is docked, it is first undocked """ if self.isDocked(): self.setDocked(False) widgets.Window.hide(self) def show(self): """ Show the panel. """ if self.isDocked(): return widgets.Window.show(self) # Register widget to pychan if 'Panel' not in widgets.WIDGETS: widgets.WIDGETS['Panel'] = Panel