Mercurial > fife-parpg
view tools/editor/gui/objectedit.xml @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 64738befdf3b |
children | a2024b994ca3 |
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<Panel title="Object editor" position="10,700" min_size="200,250"> <!-- size="200,250" min_size="200,250" max_size="200,250" > --> <Label text=" Object" background_color="0,0,0" /> <HBox> <Label text="Namespace:" min_size="85,20"/> <Label text="None" name="object_namespace" min_size="30,20"/> </HBox> <HBox> <Label text="Object ID:" min_size="85,20"/> <Label text="None" name="object_id" min_size="30,20"/> </HBox> <HBox> <Label text="Blocking:" min_size="45,20"/> <TextBox text="0" name="object_blocking" min_size="20,20"/> <Label text="Static:" min_size="45,20"/> <TextBox text="0" name="object_static" min_size="20,20"/> </HBox> <Label text=" Selected Instance" background_color="0,0,0" /> <HBox> <Label text="Select Rotation:" min_size="85,20" /> </HBox> <DropDown min_size="80,0" name="select_rotations"/> <VBox> <Label text="Offset:" min_size="45,20"/> <HBox> <Label text="X: " min_size="25,20"/> <TextBox text="0" name="x_offset" size="30,20" min_size="30,20" max_size="30,20" /> <Button name="x_offset_up" text="+" max_size="20,20"/> <Button name="x_offset_dn" text="-" max_size="20,20"/> </HBox> <HBox> <Label text="Y: " min_size="25,20"/> <TextBox text="0" name="y_offset" size="30,20" min_size="30,20" max_size="30,20"/> <Button name="y_offset_up" text="+" max_size="20,20"/> <Button name="y_offset_dn" text="-" max_size="20,20"/> </HBox> </VBox> <Label text="Selected Instance" min_size="85,20" /> <HBox > <Label text="Instance ID:" min_size="85,20"/> <TextBox text="None" name="instance_id" min_size="30,20"/> </HBox> <HBox > <Label text="Instance rot:" min_size="85,20"/> <TextBox text="0" name="instance_rotation" min_size="30,20"/> </HBox> <HBox> <Button name="use_data" text="Use"/> </HBox> <Spacer /> <Button name="change_data" text="Save rotation"/> <Label text=" Animation viewer" background_color="0,0,0" /> <VBox name="animation_panel_wrapper"> <Spacer /> <VBox name="animation_panel"> <Label text="Actions:" min_size="85,20" /> <DropDown min_size="80,0" name="select_actions"/> <HBox> <Button name="anim_start_pos" text="S" max_size="20,20"/> <Button name="anim_left" text="l1" max_size="20,20"/> <TextBox name="anim_current_frame" text="0" min_size="30,20"/> <Button name="anim_right" text="r1" max_size="20,20"/> <Button name="anim_end_pos" text="E" max_size="20,20"/> </HBox> <HBox> <ToggleButton name="anim_playback" text="P" max_size="20,20"/> <CheckBox name="anim_loop" marked="1" text="Loop:"/> </HBox> <HBox> <Label text="Rotation: (" min_size="60,20" /> <Label name="anim_rotation" text="" min_size="20,20"/> <Label text=")" min_size="10,20" /> </HBox> <VBox min_size="100,100" size="100,100"> <Icon image="gui/icons/add_instance.png" size="200,200" min_size="250,250" name="animTest"/> </VBox> </VBox> </VBox> </Panel>