view tools/editor/gui/objectedit.xml @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents 64738befdf3b
children a2024b994ca3
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<Panel title="Object editor" position="10,700" min_size="200,250"> <!-- size="200,250" min_size="200,250" max_size="200,250" > -->
	<Label text="           Object" background_color="0,0,0" />
	<HBox>
		<Label text="Namespace:" min_size="85,20"/>
		<Label text="None" name="object_namespace" min_size="30,20"/>
	</HBox>
	<HBox>	 
		<Label text="Object ID:" min_size="85,20"/>
		<Label text="None" name="object_id" min_size="30,20"/>
	</HBox>
	<HBox>
		<Label text="Blocking:" min_size="45,20"/>
		<TextBox text="0" name="object_blocking" min_size="20,20"/>

		<Label text="Static:" min_size="45,20"/>
		<TextBox text="0" name="object_static" min_size="20,20"/>
	</HBox>

	<Label text="          Selected Instance" background_color="0,0,0" />

	<HBox>	 
		<Label text="Select Rotation:" min_size="85,20" />
	</HBox>
	
	<DropDown min_size="80,0" name="select_rotations"/>

	<VBox>
		<Label text="Offset:" min_size="45,20"/>
		<HBox>
			<Label text="X: " min_size="25,20"/>
			<TextBox text="0" name="x_offset" size="30,20" min_size="30,20" max_size="30,20" />
			<Button name="x_offset_up" text="+" max_size="20,20"/>
			<Button name="x_offset_dn" text="-" max_size="20,20"/>
		</HBox>

		<HBox>
			<Label text="Y: " min_size="25,20"/>
			<TextBox text="0" name="y_offset" size="30,20" min_size="30,20" max_size="30,20"/>
			<Button name="y_offset_up" text="+" max_size="20,20"/>
			<Button name="y_offset_dn" text="-" max_size="20,20"/>
		</HBox>
	</VBox>

	<Label text="Selected Instance" min_size="85,20" />
	
	<HBox >	 
		<Label text="Instance ID:" min_size="85,20"/>
		<TextBox text="None" name="instance_id" min_size="30,20"/>
	</HBox>
	<HBox >	 
		<Label text="Instance rot:" min_size="85,20"/>
		<TextBox text="0" name="instance_rotation" min_size="30,20"/>
	</HBox>

	<HBox>
		<Button name="use_data" text="Use"/>
	</HBox>
	<Spacer />
	<Button name="change_data" text="Save rotation"/>


	<Label text="          Animation viewer" background_color="0,0,0" />
	<VBox name="animation_panel_wrapper">
		<Spacer />
		<VBox name="animation_panel">
			<Label text="Actions:" min_size="85,20" />
			<DropDown min_size="80,0" name="select_actions"/>

			<HBox>
				<Button name="anim_start_pos" text="S" max_size="20,20"/>
				<Button name="anim_left" text="l1" max_size="20,20"/>
				<TextBox name="anim_current_frame" text="0" min_size="30,20"/>
				<Button name="anim_right" text="r1" max_size="20,20"/>
				<Button name="anim_end_pos" text="E" max_size="20,20"/>
			</HBox>
			<HBox>
				<ToggleButton name="anim_playback" text="P" max_size="20,20"/>
				<CheckBox name="anim_loop" marked="1" text="Loop:"/>
			</HBox>
			
			<HBox>
				<Label text="Rotation: (" min_size="60,20" />
				<Label name="anim_rotation" text="" min_size="20,20"/>
				<Label text=")" min_size="10,20" />
			</HBox>			

			<VBox min_size="100,100" size="100,100">
			<Icon image="gui/icons/add_instance.png" size="200,200" min_size="250,250" name="animTest"/>
			</VBox>
		</VBox>
	</VBox>

</Panel>