Mercurial > fife-parpg
view tools/editor/gui/layerdialog.xml @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layer Editor" min_size="200, 220"> <VBox hexpand="1"> <HBox> <Label name="layerLabel" text="Layer ID:" /> <TextField name="layerBox" hexpand="3" /> </HBox> <Label name="pathingLabel" text="Pathfinding strategy:"/> <DropDown name="pathingBox"/> <Spacer fixed_size="10" /> <Label name="gridLabel" text="Grid type:" /> <DropDown name="gridBox"/> <HBox> <Label name="rotLabel" text="Rotation:" /> <TextField name="rotBox" text="0.0" hexpand="3" /> </HBox> <HBox> <Label name="scaleLabel" text="Scale:" /> <Label name="xScaleLabel" text="X:" hexpand="0"/> <TextField name="xScaleBox" text="1.0" min_size="45,10" /> <Label name="yScaleLabel" text="Y:" hexpand="0"/> <TextField name="yScaleBox" text="1.0" min_size="45,10" /> </HBox> <HBox> <Label name="offsetLabel" text="Offset:" /> <Label name="xOffsetLabel" text="X:" hexpand="0" /> <TextField name="xOffsetBox" text="0.0" min_size="45,10" /> <Label name="yOffsetLabel" text="Y:" hexpand="0" /> <TextField name="yOffsetBox" text="0.0" min_size="45,10" /> </HBox> <HBox> <Label name="transLabel" text="Transparency:" hexpand="0" /> <TextField name="transBox" text="0" min_size="45,10" /> </HBox> </VBox> <HBox> <Spacer /> <Button name="okButton" text="OK" /> <Button name="cancelButton" text="Cancel" /> </HBox> </Panel>