Mercurial > fife-parpg
view tools/editor/gui/cameradialog.xml @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Camera Editor" min_size="250, 100"> <VBox hexpand="1"> <HBox> <!-- Should be replaced with a dropdown box containing open maps --> <Label name="mapLabel" text="Map ID:" min_size="100, 10" /> <TextField name="mapBox" min_size="100, 10" /> </HBox> <HBox> <!-- Should be replaced with a dropdown box containing available layers in map --> <Label name="layerLabel" text="Layer ID:" min_size="100, 10" /> <TextField name="layerBox" min_size="100, 10" /> </HBox> <Spacer fixed_size="10" /> <HBox> <Spacer /> <Label text="Camera settings" /> <Spacer /> </HBox> <HBox> <Label name="idLabel" text="Camera ID:" min_size="100, 10" /> <TextField name="idBox" min_size="100, 10" /> </HBox> <HBox> <Label name="viewLabel" text="Viewport ('x,y,w,h'):" min_size="100, 10" /> <TextField name="viewBox" text="0,0,640,480" min_size="100, 10" /> </HBox> <HBox> <Label name="refLabel" text="Reference cell:" min_size="100, 10" /> <Label name="refWLabel" text="Width:" hexpand="0" /> <TextField name="refwBox" min_size="40, 10" /> </HBox> <HBox> <Spacer min_size="100" /> <Label name="refHLabel" text="Height:" hexpand="0" /> <TextField name="refhBox" min_size="40, 10" /> </HBox> <HBox> <Label name="rotLabel" text="Rotation:" min_size="100, 10" /> <TextField name="rotBox" text="0" min_size="100, 10" /> </HBox> <HBox> <Label name="tiltLabel" text="Tilt:" min_size="100, 10" /> <TextField name="tiltBox" text="0" min_size="100, 10" /> </HBox> </VBox> <Spacer /> <HBox> <Button name="okButton" text="OK"/> <Button name="cancelButton" text="Cancel"/> </HBox> </Panel>