view tools/animation_generator.py @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents 81641655bc38
children
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from util_scripts.path import path
import os, sys

DIRNAME = 'clients/rio_de_hola/objects/items/common/crates/empty_lid/open'
DELAY = 130
NAMESPACE = 'http://www.fifengine.de/xml/rio_de_hola'
ACTIONFRAME = -1
X_OFFSET = 0
Y_OFFSET = 0

_sep = os.path.sep
p = path(DIRNAME)
files = p.walkfiles('*.png')

dir2anim = {}
for f in files:
	curdir = _sep.join(str(f).split(_sep)[:-1])
	if not dir2anim.has_key(curdir):
		dir2anim[curdir] = []
	dir2anim[curdir].append(f)

ANIM_HEADER = '<animation delay="%d" namespace="%s" id="%s" x_offset="%d" y_offset="%d">'
ANIM_ACTION_HEADER = '<animation delay="%d" namespace="%s" id="%s" x_offset="%d" y_offset="%d" action="%d">'
ANIM_LINE = '<frame source="%s" />'
ANIM_FOOTER = '</animation>\n'

for d in sorted(dir2anim.keys()):
	anim = []
	animation_id = ':'.join(d.split(_sep)[-3:])
	if ACTIONFRAME < 0:
		anim.append(ANIM_HEADER % (DELAY, NAMESPACE, animation_id, X_OFFSET, Y_OFFSET))
	else:
		anim.append(ANIM_ACTION_HEADER % (DELAY, NAMESPACE, animation_id, X_OFFSET, Y_OFFSET, ACTIONFRAME))
	
	for f in sorted(dir2anim[d]):
		filename = f.split(_sep)[-1]
		anim.append('\t' + ANIM_LINE % filename)
	anim.append(ANIM_FOOTER)
	
	outfile = _sep.join([d, 'animation.xml'])
	contents = '\n'.join(anim)
	print outfile
	print contents
	print ''
	open(outfile, 'w').write(contents)

print "all done"