view ext/guichan-0.8.2/examples/openglallegroaction.cpp @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents 64738befdf3b
children
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/**
 * This is an example that demonstrates how to use actions
 * in Guichan. The example uses the OpenGL back end and the
 * Allegro back end.
 */

#include <guichan.hpp>
#include <iostream>

// Here we store a global Gui object.  We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples is not an example that shows how to make a 
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
    gcn::Gui* gui;
}

// Include code to set up an OpenGL and Allegro application with Guichan.
// The openglallegro.hpp file is responsible for creating and deleting
// the global Gui object.
#include "openglallegro.hpp"
// Include code to set up a Guichan GUI that demonstrates how
// to use actions in Guichan. The code populates the global Gui object.
#include "action.hpp"

int main(int argc, char **argv)
{
    try
    {
        openglallegro::init();
        action::init();
        openglallegro::run();
        action::halt();
        openglallegro::halt();
    }
    /*
     * Catch all Guichan exceptions
     */
    catch (gcn::Exception e)
    {
        std::cerr << e.getMessage() << std::endl;
        return 1;
    }
    /*
     * Catch all Std exceptions
     */
    catch (std::exception e)
    {
        std::cerr << "Std exception: " << e.what() << std::endl;
        return 1;
    }
    /*
     * Catch all Unknown exceptions
     */
    catch (...)
    {
        std::cerr << "Unknown exception" << std::endl;
        return 1;
    }

    return 0;
}
END_OF_MAIN()