view ext/SConscript @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents 64738befdf3b
children b5e7e14004a4
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import os, sys, shutil
from utils.util_scripts.path import path

Import('env')

curpath = Dir('#/ext').srcnode().abspath
installpath = Dir(os.path.join(curpath, 'install')).srcnode().abspath

def build_guichan(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: GUICHAN ======="
	failure = Execute(Action(['./configure',
							  'make',
							  'make install prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'guichan-0.8.2')))
	
	if (failure):
		print 'Building failed: guichan'
		Exit(1)

def build_png(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: LIBPNG ======="
	failure = Execute(Action(['./configure',
							  'make all-am',
							  'make install prefix=%s' % installpath,
							  'make install-data-hook prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'libpng-1.2.29')))
	
	if (failure):
		print 'Building failed: png'
		Exit(1)

	
ext_cmd = env.Command('ext_target',
					  'install',
					  [build_guichan,
					   build_png,
					   os.chdir(Dir('#').abspath)])
Alias('ext', ext_cmd)