view build/win32-config.py @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents 81641655bc38
children a21915a97237
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import os
import SCons.Util

def initEnvironment(env):
	#a hack to stop passing the -nologo flag to mingw
	env['CCFLAGS'] = SCons.Util.CLVar('') 
	
	path = os.getcwd()
	
	swigdir = os.path.join(path, 'build', 'win32', 'applications', 'swigwin-1.3.40')
	mingwbindir = os.path.join(path, 'build', 'win32', 'applications', 'mingw', 'bin')
	
	env.PrependENVPath('PATH', swigdir)
	env.PrependENVPath('PATH', mingwbindir)
	
	includepath = os.path.join(path, 'build', 'win32', 'includes')
	staticlibpath = os.path.join(path, 'build', 'win32', 'static_libs', 'mingw')

	env.Append(CPPPATH = [includepath + '\\libogg', includepath + '\\openal', includepath + '\\sdl_image', includepath + '\\zlib', includepath + '\\libguichan', includepath + '\\boost_1_38_0', includepath + '\\libvorbis', includepath + '\\libpng', includepath + '\\sdl_ttf', includepath + '\\sdl', includepath + '\\python26', includepath + '\\unittest++\\src'])
	env.Append(LIBPATH = [staticlibpath, staticlibpath + '\\python26'])
	
	env.Tool('swig')
	env.Tool('mingw')
	
	return env
	
	
def addExtras(env, opengl):
	env.Append(LIBS = ['libguichan_sdl', 'libguichan', 'mingw32', 'zlib', 'vorbis', 'ogg', 'vorbisfile', 'libpng', 'SDL_image', 'SDLmain', 'SDL.dll', 'OpenAL32', 'SDL_ttf', 'boost_filesystem', 'boost_regex', 'boost_system', 'python26'])

	if opengl:
		env.Prepend(LIBS = ['libguichan_opengl'])
		env.Append(LIBS = ['opengl32', 'glu32'])

	return env


def getRequiredHeaders(opengl):
	return None

def getRequiredLibs(opengl):
	return None

def getOptionalLibs(opengl):
	return None