Mercurial > fife-parpg
view engine/core/view/layercache.h @ 526:c916d7b7de1c
Added the goldstack image as I forgot to add it before.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 04:15:56 +0000 |
parents | 16c2b3ee59ce |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIEW_LAYERCACHE_H #define FIFE_VIEW_LAYERCACHE_H // Standard C++ library includes #include <string> #include <map> #include <set> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "model/structures/location.h" #include "util/math/matrix.h" #include "util/structures/rect.h" #include "util/structures/quadtree.h" #include "model/metamodel/grids/cellgrid.h" #include "rendererbase.h" namespace FIFE { class Camera; class CacheLayerChangeListener; class LayerCache { public: typedef QuadTree<std::set<int> > CacheTree; LayerCache(Camera* camera, ImagePool* image_pool, AnimationPool* animation_pool); ~LayerCache(); void setLayer(Layer* layer); void update(Camera::Transform transform, RenderList& renderlist); void addInstance(Instance* instance); void removeInstance(Instance* instance); void updateInstance(Instance* instance); private: void collect(const Rect& viewport, std::vector<int>& indices); void reset(); void fullUpdate(); struct Entry { /// Node in m_tree; CacheTree::Node* node; /// Index in m_instances; unsigned instance_index; /// Index in m_entries; unsigned entry_index; /// Force update for entries with animation bool force_update; }; ImagePool* m_image_pool; AnimationPool* m_animation_pool; Camera* m_camera; Layer* m_layer; CacheLayerChangeListener* m_layer_observer; void updateEntry(Entry& item); std::map<Instance*,int> m_instance_map; std::vector<Entry> m_entries; CacheTree* m_tree; std::vector<RenderItem> m_instances; }; } #endif