Mercurial > fife-parpg
view engine/core/model/model.h @ 526:c916d7b7de1c
Added the goldstack image as I forgot to add it before.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 28 May 2010 04:15:56 +0000 |
parents | 9d94f4676d17 |
children | 69ef061db940 |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_MODEL_H #define FIFE_MODEL_H // Standard C++ library includes #include <list> #include <map> #include <vector> #include <utility> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/fifeclass.h" #include "model/structures/map.h" #include "model/metamodel/timeprovider.h" namespace FIFE { class RenderBackend; class RendererBase; class ImagePool; class AnimationPool; class MetaModel; class AbstractPather; class Object; /** * A model is a facade for everything in the model. */ class Model: public FifeClass { public: /** Constructor * */ Model(RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool); /** Destructor * */ ~Model(); /** Add a map this model, and get a pointer to it. * The returned pointer is owned by the Model, so don't delete it! */ Map* createMap(const std::string& identifier); /** Remove a map from this model */ void deleteMap(Map*); /** Get all the maps in the model. */ const std::list<Map*>& getMaps() const { return m_maps; } /** Get a map. * * @param identifier the id of the map to be found. */ Map* getMap(const std::string& identifier) const; /** Return the number of maps in this model */ size_t getNumMaps() const; /** Removes all maps from this model */ void deleteMaps(); /** Get a list of namespaces currently referenced by objects in the metamodel. */ std::list<std::string> getNamespaces() const; /** Add an object to the metamodel. * * @param identifier A string for identifying this object; must be unique for its namespace. * @param parent Objects may optionally inherit values from a parent object. * @note This object belongs to the model, so don't delete the returned pointer */ Object* createObject(const std::string& identifier, const std::string& name_space, Object* parent=0); /** Attempt to remove an object from the model * Fails and returns false if the object is referenced by an instance. */ bool deleteObject(Object*); /** Attempt to remove all objects from the model * Fails and returns false if any maps with instances are present. */ bool deleteObjects(); /** Get an object by its id. Returns 0 if object is not found. */ Object* getObject(const std::string& id, const std::string& name_space); /** Get all the objects in the given namespace. */ std::list<Object*> getObjects(const std::string& name_space) const; /** Adds pather to model. Moves ownership to model */ void adoptPather(AbstractPather* pather); /** Returns pather corresponding given name. If none found, returns NULL */ AbstractPather* getPather(const std::string& pathername); /** Adds cellgrid to model. Moves ownership to model */ void adoptCellGrid(CellGrid* grid); /** Returns new copy of cellgrid corresponding given name. If none found, returns NULL */ CellGrid* getCellGrid(const std::string& gridtype); /** Called periodically to update events on model */ void update(); /** Sets speed for the model. With speed 1.0, everything runs with normal speed. * With speed 2.0, clock is ticking twice as fast. With 0, everything gets paused. * Negavtive values are not supported (throws NotSupported exception). */ void setTimeMultiplier(float multip) { m_timeprovider.setMultiplier(multip); } /** Gets model speed. @see setTimeMultiplier. */ double getTimeMultiplier() const { return m_timeprovider.getMultiplier(); } private: std::list<Map*> m_maps; typedef std::map<std::string,Object*> objectmap_t; typedef std::pair<std::string,objectmap_t> namespace_t; std::list<namespace_t> m_namespaces; /// Used to remember last 'selected' namespace. namespace_t* m_last_namespace; /// Convenience function to retrieve a pointer to a namespace or NULL if it doesn't exist namespace_t* selectNamespace(const std::string& name_space); /// Convenience function to retrieve a pointer to a namespace or NULL if it doesn't exist const namespace_t* selectNamespace(const std::string& name_space) const; std::vector<AbstractPather*> m_pathers; std::vector<CellGrid*> m_adopted_grids; std::vector<CellGrid*> m_created_grids; TimeProvider m_timeprovider; RenderBackend* m_renderbackend; ImagePool* m_imagepool; AnimationPool* m_animpool; std::vector<RendererBase*> m_renderers; }; }; //FIFE #endif