Mercurial > fife-parpg
view engine/core/model/metamodel/abstractpather.h @ 526:c916d7b7de1c
Added the goldstack image as I forgot to add it before.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 28 May 2010 04:15:56 +0000 |
parents | 90005975cdbb |
children |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_MODEL_ABSTRACTPATHER_H #define FIFE_MODEL_ABSTRACTPATHER_H // Standard C++ library includes #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { class Map; class Location; class Instance; enum { HIGH_PRIORITY, MEDIUM_PRIORITY, LOW_PRIORITY }; class AbstractPather { public: virtual ~AbstractPather() {}; /** Gets next location from pathfinder * Model will call this function periodically when instances should * move on map. Pather must return next location where instance should be moved. * Pather must be able to store multiple sessions for multiple simultaneous searches * (coming from multiple instances) * * @param instance Instance making the call * @param target Target of the movement. This must be always on same layer as curpos * @param distance_to_travel Distance how far caller can travel (in layer units) * @param nextLocation next location returned by the pather * @param facingLocation next facing location returned by the pather * @param session_id pather can do pathfinding in increments. * Further increments are bind to previous ones with given session_id * @param priority The priority to assign to search (high are pushed to the front of the queue). * @return session_id to use with further calls */ virtual int getNextLocation(const Instance* instance, const Location& target, double distance_to_travel, Location& nextLocation, Location& facingLocation, int session_id=-1, int priority = MEDIUM_PRIORITY) = 0; /** Updates the pather (should it need updating). * * The update method is called by the model. Pathfinders which require per loop updating * (in the case of pathfinders which implement A* for instance) should use this method * as an oppurtunity to update the search. Generally the method should be constrained to * a maximum amount of search updating to prevent this method from stalling the application. */ virtual void update() = 0; /** Cancels a given session. * * This function is called when (for instance) the user changes their mind about * a destination while the agent is already moving, the old session needs to be * cancelled and a new one created. * * @param session_id The id of the session to cancel. * @return A boolean to signify whether the session was successfully found and cancelled. */ virtual bool cancelSession(const int session_id) = 0; /** Gets the name of this pather */ virtual std::string getName() const = 0; }; } #endif