Mercurial > fife-parpg
view engine/core/gui/guimanager.cpp @ 526:c916d7b7de1c
Added the goldstack image as I forgot to add it before.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 04:15:56 +0000 |
parents | 51cc05d862f2 |
children | b84dbc4665b0 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> // 3rd party library includes #include <boost/filesystem/convenience.hpp> #include <guichan/sdl/sdlinput.hpp> #include <guichan/key.hpp> #include <guichan/focushandler.hpp> #include <guichan.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/log/logger.h" #include "video/renderbackend.h" #include "gui/base/gui_imageloader.h" #include "gui/base/gui_font.h" #include "gui/console/console.h" #include "video/fonts/fontbase.h" #include "video/fonts/truetypefont.h" #include "video/fonts/subimagefont.h" #include "eventchannel/key/ec_key.h" #include "eventchannel/key/ec_keyevent.h" #include "eventchannel/mouse/ec_mouseevent.h" #include "guimanager.h" namespace FIFE { static Logger _log(LM_GUI); GUIManager::GUIManager(ImagePool& pool) : m_gcn_gui(new gcn::Gui()), m_focushandler(0), m_gcn_topcontainer(new gcn::Container()), m_imgloader(new GuiImageLoader(pool)) , m_input(new gcn::SDLInput()), m_console(0), m_fonts(), m_pool(pool), m_logic_executed(false) { m_gcn_gui->setInput(m_input); gcn::Image::setImageLoader(m_imgloader); m_gcn_gui->setTop(m_gcn_topcontainer); m_focushandler = m_gcn_topcontainer->_getFocusHandler(); m_gcn_topcontainer->setOpaque(false); m_gcn_topcontainer->setFocusable(false); m_had_mouse = false; } GUIManager::~GUIManager() { delete m_console; delete m_gcn_topcontainer; delete m_imgloader; delete m_input; delete m_gcn_gui; std::vector<GuiFont*>::iterator i = m_fonts.begin(); while (i != m_fonts.end()) { delete *i; ++i; } } bool GUIManager::onSdlEvent(SDL_Event& evt) { gcn::SDLInput *input = dynamic_cast<gcn::SDLInput*>(m_gcn_gui->getInput()); if (!input) { FL_WARN(_log, "GUIManager, GuichanGUI->getInput == 0 ... discarding events!"); return false; } switch(evt.type) { case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if( m_gcn_topcontainer->getWidgetAt(evt.button.x,evt.button.y) ) { input->pushInput(evt); return true; } m_focushandler->focusNone(); return false; case SDL_MOUSEMOTION: if( m_gcn_topcontainer->getWidgetAt(evt.button.x,evt.button.y) ) { m_had_mouse = true; input->pushInput(evt); return true; } if( m_had_mouse ) { // We only keep the mouse if a widget/window has requested // dragging. m_had_mouse = bool(m_focushandler->getDraggedWidget()); input->pushInput(evt); return true; } return false; case SDL_KEYDOWN: case SDL_KEYUP: if(m_focushandler->getFocused()) { input->pushInput(evt); return true; } return false; case SDL_ACTIVEEVENT: // Actually Guichan doesn't care (it should!) // so at least don't swallow mouse_focus events up. return false; default: return false; } } void GUIManager::resizeTopContainer(unsigned int x, unsigned int y, unsigned int width, unsigned int height) { m_gcn_topcontainer->setDimension(gcn::Rectangle(x, y, width, height)); } gcn::Gui* GUIManager::getGuichanGUI() const { return m_gcn_gui; } void GUIManager::add(gcn::Widget* widget) { if( !m_widgets.count(widget) ) { m_gcn_topcontainer->add(widget); m_widgets.insert(widget); } } void GUIManager::remove(gcn::Widget* widget) { if( m_widgets.count(widget) ) { m_widgets.erase(widget); m_gcn_topcontainer->remove(widget); } } void GUIManager::init(gcn::Graphics* graphics, int screenWidth, int screenHeight) { m_gcn_gui->setGraphics(graphics); resizeTopContainer(0, 0, screenWidth, screenHeight); m_console = new Console(); } GuiFont* GUIManager::createFont(const std::string& path, unsigned int size, const std::string& glyphs) { std::string fontpath = path; std::string fontglyphs = glyphs; int fontsize = size; // Set default settings if necessary if(fontpath == "") { fontpath = m_fontpath; } if(fontsize == 0) { fontsize = m_fontsize; } if(fontglyphs == "") { fontglyphs = m_fontglyphs; } AbstractFont* font = NULL; GuiFont* guifont = NULL; if( boost::filesystem::extension(fontpath) == ".ttf" ) { font = new TrueTypeFont(fontpath, fontsize); } else { font = new SubImageFont(fontpath, fontglyphs, m_pool); } guifont = new GuiFont(font); m_fonts.push_back(guifont); return guifont; } void GUIManager::releaseFont(GuiFont* font) { std::vector<GuiFont*>::iterator i = m_fonts.begin(); while (i != m_fonts.end()) { if ((*i) == font) { m_fonts.erase(i); delete font; return; } ++i; } } GuiFont* GUIManager::setDefaultFont(const std::string& path, unsigned int size, const std::string& glyphs) { m_fontpath = path; m_fontsize = size; m_fontglyphs = glyphs; GuiFont* defaultfont = createFont(); gcn::Widget::setGlobalFont(defaultfont); if (m_console) { m_console->reLayout(); } return defaultfont; } void GUIManager::turn() { if (!m_logic_executed) m_gcn_gui->logic(); m_logic_executed = false; m_gcn_gui->draw(); } KeyEvent GUIManager::translateKeyEvent(const gcn::KeyEvent& gcnevt) { KeyEvent keyevt; if(gcnevt.getType() == gcn::KeyEvent::PRESSED) keyevt.setType(KeyEvent::PRESSED); else if(gcnevt.getType() == gcn::KeyEvent::RELEASED) keyevt.setType(KeyEvent::RELEASED); else throw EventException("Invalid event type in fillKeyEvent"); keyevt.setShiftPressed(gcnevt.isShiftPressed()); keyevt.setControlPressed(gcnevt.isControlPressed()); keyevt.setAltPressed(gcnevt.isAltPressed()); keyevt.setMetaPressed(gcnevt.isMetaPressed()); keyevt.setNumericPad(gcnevt.isNumericPad()); // Convert from guichan keyval to FIFE keyval int keyval = gcnevt.getKey().getValue(); keyval = convertGuichanKeyToFifeKey(keyval); keyevt.setKey(Key(static_cast<Key::KeyType>(keyval), keyval)); return keyevt; } MouseEvent GUIManager::translateMouseEvent(const gcn::MouseEvent& gcnevt) { MouseEvent mouseevt; mouseevt.setShiftPressed(gcnevt.isShiftPressed()); mouseevt.setControlPressed(gcnevt.isControlPressed()); mouseevt.setAltPressed(gcnevt.isAltPressed()); mouseevt.setMetaPressed(gcnevt.isMetaPressed()); mouseevt.setX(gcnevt.getX()); mouseevt.setY(gcnevt.getY()); switch(gcnevt.getType()) { case gcn::MouseEvent::PRESSED: mouseevt.setType(MouseEvent::PRESSED); break; case gcn::MouseEvent::RELEASED: mouseevt.setType(MouseEvent::RELEASED); break; case gcn::MouseEvent::MOVED: mouseevt.setType(MouseEvent::MOVED); break; case gcn::MouseEvent::CLICKED: mouseevt.setType(MouseEvent::CLICKED); break; case gcn::MouseEvent::ENTERED: mouseevt.setType(MouseEvent::ENTERED); break; case gcn::MouseEvent::EXITED: mouseevt.setType(MouseEvent::EXITED); break; case gcn::MouseEvent::DRAGGED: mouseevt.setType(MouseEvent::DRAGGED); break; case gcn::MouseEvent::WHEEL_MOVED_DOWN: mouseevt.setType(MouseEvent::WHEEL_MOVED_DOWN); break; case gcn::MouseEvent::WHEEL_MOVED_UP: mouseevt.setType(MouseEvent::WHEEL_MOVED_UP); break; default: mouseevt.setType(MouseEvent::UNKNOWN_EVENT); } switch(gcnevt.getButton()) { case gcn::MouseInput::LEFT: mouseevt.setButton(MouseEvent::LEFT); break; case gcn::MouseInput::RIGHT: mouseevt.setButton(MouseEvent::RIGHT); break; case gcn::MouseInput::MIDDLE: mouseevt.setButton(MouseEvent::MIDDLE); break; default: mouseevt.setButton(MouseEvent::UNKNOWN_BUTTON); break; } return mouseevt; } int GUIManager::convertGuichanKeyToFifeKey(int value) { switch (value) { case gcn::Key::TAB: value = Key::TAB; break; case gcn::Key::LEFT_ALT: value = Key::LEFT_ALT; break; case gcn::Key::RIGHT_ALT: value = Key::RIGHT_ALT; break; case gcn::Key::LEFT_SHIFT: value = Key::LEFT_SHIFT; break; case gcn::Key::RIGHT_SHIFT: value = Key::RIGHT_SHIFT; break; case gcn::Key::LEFT_CONTROL: value = Key::LEFT_CONTROL; break; case gcn::Key::RIGHT_CONTROL: value = Key::RIGHT_CONTROL; break; case gcn::Key::BACKSPACE: value = Key::BACKSPACE; break; case gcn::Key::PAUSE: value = Key::PAUSE; break; case gcn::Key::SPACE: value = Key::SPACE; break; case gcn::Key::ESCAPE: value = Key::ESCAPE; break; case gcn::Key::DELETE: value = Key::DELETE; break; case gcn::Key::INSERT: value = Key::INSERT; break; case gcn::Key::HOME: value = Key::HOME; break; case gcn::Key::END: value = Key::END; break; case gcn::Key::PAGE_UP: value = Key::PAGE_UP; break; case gcn::Key::PRINT_SCREEN: value = Key::PRINT_SCREEN; break; case gcn::Key::PAGE_DOWN: value = Key::PAGE_DOWN; break; case gcn::Key::F1: value = Key::F1; break; case gcn::Key::F2: value = Key::F2; break; case gcn::Key::F3: value = Key::F3; break; case gcn::Key::F4: value = Key::F4; break; case gcn::Key::F5: value = Key::F5; break; case gcn::Key::F6: value = Key::F6; break; case gcn::Key::F7: value = Key::F7; break; case gcn::Key::F8: value = Key::F8; break; case gcn::Key::F9: value = Key::F9; break; case gcn::Key::F10: value = Key::F10; break; case gcn::Key::F11: value = Key::F11; break; case gcn::Key::F12: value = Key::F12; break; case gcn::Key::F13: value = Key::F13; break; case gcn::Key::F14: value = Key::F14; break; case gcn::Key::F15: value = Key::F15; break; case gcn::Key::NUM_LOCK: value = Key::NUM_LOCK; break; case gcn::Key::CAPS_LOCK: value = Key::CAPS_LOCK; break; case gcn::Key::SCROLL_LOCK: value = Key::SCROLL_LOCK; break; case gcn::Key::RIGHT_META: value = Key::RIGHT_META; break; case gcn::Key::LEFT_META: value = Key::LEFT_META; break; case gcn::Key::LEFT_SUPER: value = Key::LEFT_SUPER; break; case gcn::Key::RIGHT_SUPER: value = Key::RIGHT_SUPER; break; case gcn::Key::ALT_GR: value = Key::ALT_GR; break; case gcn::Key::UP: value = Key::UP; break; case gcn::Key::DOWN: value = Key::DOWN; break; case gcn::Key::LEFT: value = Key::LEFT; break; case gcn::Key::RIGHT: value = Key::RIGHT; break; case gcn::Key::ENTER: value = Key::ENTER; break; default: // Convert from unicode to lowercase letters if (value >= 1 && value <= 26) { // Control characters value = value - 1 + 'a'; } else if (value >= 'A' && value <= 'Z') { value = value - 'A' + 'a'; } // FIXME: Accented characters (á) will not get converted properly. break; } return value; } }