Mercurial > fife-parpg
view demos/shooter/scripts/gui/guis.py @ 462:c4f745a566d6
Added player ship animations including flash and explode.
Removed the old flashing routine.
The player now gets moved to the left side of the screen after dying and is invulnerable for a short period of time.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 12 Apr 2010 19:01:41 +0000 |
parents | 597b066d5ccb |
children | be035dff788a |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions import pychan from fife.extensions.pychan import widgets class MainMenu(object): def __init__(self, world): self._world = world self._widget = pychan.loadXML('gui/mainmenu.xml') self._continue = self._widget.findChild(name="continue") self._newgame = self._widget.findChild(name="new_game") self._credits = self._widget.findChild(name="credits") self._highscores = self._widget.findChild(name="high_scores") self._quit = self._widget.findChild(name="quit") self._widget.position = (0,0) eventMap = { 'continue': self._world.continueGame, 'new_game': self._world.newGame, 'credits': self._world.showCredits, 'high_scores': self._world.showHighScores, 'quit': self._world.quit, } self._widget.mapEvents(eventMap) self._continueMinWidth = self._continue.min_width self._continueMinHeight = self._continue.min_height self._continueMaxWidth = self._continue.max_width self._continueMaxHeight = self._continue.max_height def show(self, cont=False): if cont: self._continue.min_width = self._continueMinWidth self._continue.min_height = self._continueMinHeight self._continue.max_width = self._continueMaxWidth self._continue.max_height = self._continueMaxHeight else: self._continue.min_width = 0 self._continue.min_height = 0 self._continue.max_width = 0 self._continue.max_height = 0 self._continue.adaptLayout() self._widget.show() def hide(self): self._widget.hide() class HeadsUpDisplay(object): def __init__(self, world): self._world = world self._widget = pychan.loadXML('gui/hud.xml') self._fpstext = self._widget.findChild(name="fps") self._velocitytext = self._widget.findChild(name="velocity") self._positiontext = self._widget.findChild(name="position") self._scoretext = self._widget.findChild(name="score") self._livestext = self._widget.findChild(name="lives") self._widget.position = (0,0) def show(self): self._widget.show() def hide(self): self._widget.hide() def setFPSText(self, text): self._fpstext.text = text def setPositionText(self, text): self._positiontext.text = text def setVelocityText(self, text): self._velocitytext.text = text def setScoreText(self, text): self._scoretext.text = text def setLivesText(self, text): self._livestext.text = text class GameOverDisplay(object): def __init__(self): self._widget = pychan.loadXML('gui/gameover.xml') def show(self): self._widget.show() def hide(self): self._widget.hide()