view demos/rio_de_hola/settings-dist.xml @ 462:c4f745a566d6

Added player ship animations including flash and explode. Removed the old flashing routine. The player now gets moved to the left side of the screen after dying and is invulnerable for a short period of time.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 12 Apr 2010 19:01:41 +0000
parents 64738befdf3b
children 3dff106b945b
line wrap: on
line source

<Settings>
	<FullScreen> 0 </FullScreen>
	<PlaySounds> 1 </PlaySounds>
	<RenderBackend> OpenGL </RenderBackend>
	<ScreenWidth> 1024 </ScreenWidth>
	<ScreenHeight> 768 </ScreenHeight>
	<BitsPerPixel> 0 </BitsPerPixel>
	<InitialVolume> 5.0 </InitialVolume>
	<SDLRemoveFakeAlpha> 1 </SDLRemoveFakeAlpha>
	<WindowTitle> FIFE - Rio de hola </WindowTitle>
	<WindowIcon>gui/icons/boy.png</WindowIcon>

	<MapFile> maps/shrine.xml </MapFile>
	<Font> fonts/FreeSans.ttf </Font>
	<FontGlyphs> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&amp;`'*#=[]\"</FontGlyphs>
	<LogModules> controller </LogModules>
	<PychanDebug> False </PychanDebug>
	<LogToPrompt> 1 </LogToPrompt>
	<LogToFile> 0 </LogToFile>
	<UsePsyco> False </UsePsyco>
	<ProfilingOn> False </ProfilingOn>
	<ImageChunkSize> 256 </ImageChunkSize>

	<CoordinateLayerName> TechdemoMapTileLayer </CoordinateLayerName>
	<QuadTreeLayerName> <!--TechdemoMapObjectLayer--> </QuadTreeLayerName>

	<heroTexts> I wonder when the guys will \n get this world ready for me ; Bring it on baby, \n I'm ready for action! ; humm di dum.... </heroTexts>
	<girlTexts> Why I am running? Haven't you heard \n that the bees are coming?! ; Heeelp!!! The bees are going to get us! </girlTexts>
	<beekeeperTexts> Some idiot has grown mutated bees around here ; Want to take a look at my farm? ; Did you know that I actually cannot do anything \n else than stand still and greet everybody? </beekeeperTexts>

<!-- Test Settings -->
	<TestCameraPlacement> 0 </TestCameraPlacement>
	<TestRotationLayerName> TechdemoMapObjectLayer <!-- TechdemoMapTileLayer --> </TestRotationLayerName>
	<TestAgentSpeed> 0.5 </TestAgentSpeed>
</Settings>