Mercurial > fife-parpg
view engine/core/audio/soundclippool.h @ 182:bcc93e17f978
- added new plugin to FIFedit (Layertool)
FEATURES:
- layers now can be toogled visible / invisible
- tool also allows layer selection (better workflow IMO) - just click on the layer name
- demo screencapture can be found here: http://zero-projekt.net/files/screencaptures/1280x_zero_fifedit_layertool.ogg
Please let me know if this plugin causes any trouble for you.
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 11 Feb 2009 19:27:18 +0000 |
parents | 54b3984e1afc |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SOUNDCLIPPOOL_H_ #define FIFE_SOUNDCLIPPOOL_H_ // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/resource/pool.h" #include "soundclip.h" namespace FIFE { /** Pool for holding sound clips */ class SoundClipPool: public Pool { public: /** Default constructor. */ SoundClipPool(const std::string& name = "SoundPool"): Pool(name) { } /** Destructor. */ virtual ~SoundClipPool() {} SoundClip& getSoundClip(unsigned int index) { return dynamic_cast<SoundClip&>(get(index)); } }; } #endif