view engine/extensions/pychan/__init__.py @ 157:bb9902910067

input_rework merged! Bad features: * Broken DND for zero-projekt. * Design short-comings.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 14 Oct 2008 07:41:48 +0000
parents 9a1529f9625e
children 456634bbc430
line wrap: on
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# coding: utf-8

"""\
Pythonic Guichan Wrapper - PyChan
=================================

Pythonic GUI API.

Features
--------
 - Simpler Interface
 - Very Basic XML Format support
 - Very Basic Layout Engine
 - Pseudo-Synchronous Dialogs.
 - Automagic background tiling (WIP)
 - Basic Styling support.
 - Simple Font Handling

TODO
----
 - Make setting parent attribute imply containment relation.
 - Finalize Widget.execute

 - Documentation ( Allways not enough :-( )
 - Handle Image Fonts
 - Move Font config files to XML, too ...
 - Add support for fixed size 'Spacers'
 - Add messageBox(text)

 - Implement real Menus
 - Implement StackWidget
 - Then implement TabWidget

 - GridLayout
 - Table

BUGS
----
 - Focus problems with Widget.execute.
 - Layout Bugs where max_size of a parent widget get's ignored.
 - Font.glyph_spacing is rendered incorrectly.
 - It just looks ugly.

Problems
--------
 - Reference counting problems again -sigh-
 ... and thus possible leaks.
 - High amount of code reuse -> Complex code
 - Needs at least new style classes and other goodies.
 - Missing documentation on:
     - Styling
     - ScrollArea
     - Fonts

How to use
==========

At its core you only need a few functions.
After setting up FIFE you need to initalize
pychan. After that you can load a GUI from an
XML file. Please see the documentation of L{loadXML}
for the details of the XML format
::
   import pychan
   pychan.init(fifeEngine)
   guiElement = pychan.loadXML("contents/gui/myform.xml")

The resulting guiElement can be shown and hidden with the
obvious L{widgets.Widget.show} and L{widgets.Widget.hide} methods.

To get a specific widget you have to give it a name in the XML
definition and use that to extract the widget from the returned
GUI element.
::
   okButton = guiElement.findChild(name="okButton")
   myInput = guiElement.findChild(name="myInput")

The data is extracted and set via direct attribute access.
These are using the python property technique to hide
behind the scenes manipulations. Please keep in mind that
the Layout engine and the exact way the widgets are displayed
is somewhat limited.
::
   myInput.text = "Blahblah"
   myList.items = ["1","2"]
   guiElement.position = (80,90)

A dialog without an OK button would be futile - so here's how
you hook widget events to function calls. Every widget
has a L{widgets.Widget.capture} method, which will directly call the passed
function when an widget event occurs. As a convenience a
L{widgets.Widget.mapEvents} function will batch the L{widgets.Widget.findChild} and
L{widgets.Widget.capture} calls in an obvious way.
::
   myButton.capture( application.quit )
   guiElement.mapEvents({
      'okButton' : self.applyAndClose,
      'closeButton':  guiElement.hide
   })

Other important places to look for information:
  - L{widgets.Widget} - Attributes explained.
  - L{loadXML} - Explain the XML format.
  - L{LayoutBase} - Working of the layout engine.

Initialization, data distribution and collection
================================================

Very often a dialogs text fields, labels and listboxes have to be filled with data
after the creation of the dialog. This can be a tiresome process.
After a dialog has executed, B{other} attributes have to be read out again,
this to can be tiresome. PyChan simplifies both processes. But it treats them as three
processes. One is setting the data that will never be read out again - called B{initial data} -
the text of a checkbox or the list of a listBox are good examples. The second is setting the
data that is mutable by the user and may be read out again - for example the state of a checkbox
or the selected index in a list. The third and final process is collection of the user-mutable data::
  guiElement.distributeInitialData({
  	'myListBox' : choices,
  	'myLabel' : map.name,
  })
  guiElement.distributeData({
  	'myTextField' : map.description
  })
  # ... process dialog.
  map.description, choice = guiElement.collectData('myListBox','myTextField')
  print "You selected:",choice,", good choice!"

See L{widgets.Widget.distributeData},L{widgets.Widget.distributeInitialData},
L{widgets.Widget.collectData} and L{widgets.Widget.collectDataAsDict}.

Styling and font handling
=========================

Note: These features are B{work in progress} and likely to change.

A style is a set of rules for matching widgets and a set of attributes
applied to them after creation. The attributes can be any of the given
attributes. Matching happens currently only by the widget class name
itself.

As an example the following style - written as a python data structure -
will set the border size of all labels to 10::
  style = {
      'ListBox' : { # Matches all listboxes
           'border_size : 10 # After creation call  lisbox.border_size = 10
      }
  }

As a convenience you can use the string B{default} to match all widget
classes and thus - for example apply a common font::
  style = {
     'default' : {
          'font' : 'console_small'
     }
  }

The font is set via a string identifier pulled from a font definition
in a PyChan configuration file. You have to load these by calling
L{loadFonts} in your startup code::
   import pychan
   pychan.init( fifeEngine )
   pychan.loadFonts( "content/fonts/console.fontdef" )

The font definition files are in the following format::
	[Font/FIRST_FONT_NAME]
	
	type: truetype
	source: path/to/font.ttf
	# The font size in point
	size: 30
	
	[Font/SECOND_FONT_NAME]
	
	type: truetype
	source: content/fonts/samanata.ttf
	size: 8
	
	# And so on.

I hope the example is clear enough ... Other options you can set:

  - color: A list of comma separated integers from 0 to 255. White (255,255,255) by default.
  - antialias: Zero or one - enable or disable antialialising. Enabled by default.
  - row_spacing: Extra height per row. Default is 0.
  - glyph_spacing: Extra space per glyph. Default is 0. B{Currently buggy in the engine!}


Widget hierachy
===============

Every widget can be contained in another container widget like L{Window}, L{VBox},
L{HBox}, L{Container} or L{ScrollArea}. Container widgets can contain any number
of widgets. Thus we have a tree like structure of the widgets - which finally makes
up the window or frame that is placed on the screen.

In PyChan widgets are supposed to be manipulated via the root of this hierachy,
so that the actual layout can be changed in the XML files without hassle.
It can be compared to how HTML works.

These bits and pieces connect things up::
 -  name - A (hopefully) unique name in the widget hierachy
 -  findChildren - The accessor method to find widgets by name or any other attribute.
 -  _parent - The parent widget in the widget hierachy
 -  deepApply - The method used to walk over the widget hierachy. You have to reimplement
   this in case you want to provide custom widgets.

Wrapping machinery
==================

The wrapping mechanism works be redirecting attribute access to the Widget
derived classes to a C{real_widget} member variable which in turn is an instance
of the SWIG wrapped Guichan widget.

To ensure the real widget has already been constructed, when the wrapping machinery
is already in use, this has to be the first attribute to set in the constructors.
This leads to a reversed construction sequence as the super classes constructor
has to be invoked I{after} the subclass specific construction has taken place.

"""

__all__ = [
	'loadXML',
	'loadFonts',
	'init',
	'manager'
]

import fife, pythonize

from widgets import *
from exceptions import *

from fonts import loadFonts

# Text munging befor adding it to TextBoxes

### Initialisation ###

manager = None
def init(engine,debug=False):
	"""
	This has to be called before any other pychan methods can be used.
	It sets up a manager object which is available under pychan.manager.
	
	@param engine: The FIFE engine object.
	"""
	from manager import Manager
	global manager
	manager = Manager(engine,debug)

# XML Loader

from xml.sax import saxutils, handler
from traceback import print_exc

def traced(f):
	"""
	Simple decorator that prints tracebacks for any exceptions occuring in a
	function. Useful to avoid the infamous 'finally pops bad exception'
	that shadows the real cause of the error ...
	"""
	def traced_f(*args,**kwargs):
		try:
			return f(*args,**kwargs)
		except:
			print_exc()
			raise
	return traced_f

class _GuiLoader(object, handler.ContentHandler):
	def __init__(self):
		super(_GuiLoader,self).__init__()
		self.root = None
		self.indent = ""
		self.stack = []

	def _printTag(self,name,attrs):
		if not manager.debug: return
		attrstrings = map(lambda t: '%s="%s"' % tuple(map(str,t)),attrs.items())
		tag = "<%s " % name + " ".join(attrstrings) + ">"
		print self.indent + tag

	def _resolveTag(self,name):
		""" Resolve a XML Tag to a PyChan GUI class. """
		cls = WIDGETS.get(name,None)
		if cls is None and name == "Spacer":
			cls = Spacer
		if cls is None:
			raise GuiXMLError("Unknown GUI Element: %s" % name)
		return cls

	def _setAttr(self,obj,name,value):
		if not hasattr(obj.__class__,'ATTRIBUTES'):
			raise PyChanException("The registered widget/spacer class %s does not supply an 'ATTRIBUTES'."
				% repr(obj))
		try:
			for attr in obj.ATTRIBUTES:
				if attr.name == name:
					attr.set(obj,value)
					return
		except GuiXMLError, e:
			raise GuiXMLError("Error parsing attr '%s'='%s' for '%s': '%s'" % (name,value,obj,e))
		raise GuiXMLError("Unknown GUI Attribute '%s' on '%s'" % (name,repr(obj)))

	def startElement(self, name, attrs):
		self._printTag(name,attrs)
		cls = self._resolveTag(name)
		if issubclass(cls,Widget):
			self.stack.append('gui_element')
			self._createInstance(cls,name,attrs)
		elif cls == Spacer:
			self.stack.append('spacer')
			self._createSpacer(cls,name,attrs)
		else:
			self.stack.append('unknown')
		self.indent += " "*4

	def _createInstance(self,cls,name,attrs):
		obj = cls(parent=self.root)
		for k,v in attrs.items():
			self._setAttr(obj,k,v)

		if self.root:
			self.root.addChild( obj )
		self.root = obj

	def _createSpacer(self,cls,name,attrs):
		obj = cls(parent=self.root)
		if hasattr(self.root,'add'):
			self.root.addSpacer(obj)
		else:
			raise GuiXMLError("A spacer needs to be added to a container widget!")
		self.root = obj

	def endElement(self, name):
		self.indent = self.indent[:-4]
		if manager.debug: print self.indent + "</%s>" % name
		if self.stack.pop() in ('gui_element','spacer'):
			self.root = self.root._parent or self.root

def loadXML(filename_or_stream):
	"""
	Loads a PyChan XML file and generates a widget from it.

	@param filename_or_stream: A filename or a file-like object (for example using StringIO).

	The XML format is very dynamic, in the sense, that the actual allowed tags and attributes
	depend on the PyChan code.

	So when a tag C{Button} is encountered, an instance of class Button will be generated,
	and added to the parent object.
	All attributes will then be parsed and then set in the following way:

	  - position,size,min_size,max_size,margins - These are assumed to be comma separated tuples
	    of integers.
	  - foreground_color,base_color,background_color - These are assumed to be triples of comma
	    separated integers.
	  - opaque,border_size,padding - These are assumed to be simple integers.

	All other attributes are set verbatim as strings on the generated instance.
	In case a Widget does not accept an attribute to be set or the attribute can not be parsed
	correctly, the function will raise a GuiXMLError.

	In short::
		<VBox>
			<Button text="X" min_size="20,20" base_color="255,0,0" border_size="2" />
		</VBox>

	This result in the following code executed::

		vbox = VBox(parent=None)
		button = Button(parent=vbox)
		button.text = "X"
		button.min_size = (20,20)
		button.base_color = (255,0,0)
		button.border_size = 2
		vbox.add( button )
	"""
	from xml.sax import parse
	loader = _GuiLoader()
	parse(filename_or_stream,loader)
	return loader.root

def setupModalExecution(mainLoop,breakFromMainLoop):
	"""
	Setup the synchronous dialog execution feature.

	You can enable synchronous dialog execution by
	passing to functions to this function.

	@param mainLoop: Function - This is regarded as the applications
	main loop, which should be able to be called recursively.
	It should not take no arguments and return the argument
	passed to the second function (breakFromMainLoop).

	@param breakFromMainLoop: Function -This function should cause the
	first function to finish and return the passed argument.

	With these to functions dialogs can be executed synchronously.
	See L{widgets.Widget.execute}.
	"""
	if not manager:
		raise InitializationError("PyChan is not initialized yet.")
	manager.setupModalExecution(mainLoop,breakFromMainLoop)