Mercurial > fife-parpg
view tools/editor/gui/objectselector.xml @ 644:b84dbc4665b0
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
Fixed a small redundancy in the guimanager.
Added clearResourceLoaders() to the Pool class. This can be used if different resourceloaders have to be added at a later point in time (running editor for example, a plugin might want to have it's own loader added)
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Oct 2010 22:20:00 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Object selector" min_size="200,300"> <VBox hexpand="1" vexpand="1"> <!-- Search field --> <HBox> <TextField name="searchField" /> <Button name="searchButton" text="Search" hexpand="0" /> </HBox> <!-- Namespaces --> <DropDown name="namespaceDropdown" /> <!-- Main area (object list) --> <ScrollArea name="mainScrollArea" min_size="150,50"/> <!-- Action buttons --> <HBox> <Spacer /> <Button name="toggleModeButton" text="Toggle previewmode" /> <Button name="closeButton" text="Close" /> </HBox> <!-- Preview area --> <ScrollArea name="previewScrollArea" max_size="200,1" vexpand="1"> <Icon name="previewIcon" /> </ScrollArea> </VBox> </Panel>