Mercurial > fife-parpg
view tools/editor/gui/layertool.xml @ 644:b84dbc4665b0
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
Fixed a small redundancy in the guimanager.
Added clearResourceLoaders() to the Pool class. This can be used if different resourceloaders have to be added at a later point in time (running editor for example, a plugin might want to have it's own loader added)
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Oct 2010 22:20:00 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layertool" position="10,200" min_size="110, 150"> <ScrollArea horizontal_scrollbar="0"> <VBox name="layers_wrapper"> <!-- Content is added dynamically here --> </VBox> </ScrollArea> <HBox name="button_wrapper"> <Spacer /> <ImageButton name="add_layer_button" hexpand="0" offset="1,1" helptext="Creates a new layer" up_image="gui/icons/add_layer.png" down_image="gui/icons/add_layer.png" hover_image="gui/icons/add_layer.png" /> <ImageButton name="edit_layer_button" hexpand="0" offset="1,1" helptext="Edit selected layer" up_image="gui/icons/edit.png" down_image="gui/icons/edit.png" hover_image="gui/icons/edit.png" /> <ImageButton name="remove_layer_button" hexpand="0" offset="1,1" helptext="Removes selected layer" up_image="gui/icons/quit.png" down_image="gui/icons/quit.png" hover_image="gui/icons/quit.png" /> </HBox> </Panel>