Mercurial > fife-parpg
view engine/core/util/log/logger.i @ 644:b84dbc4665b0
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
Fixed a small redundancy in the guimanager.
Added clearResourceLoaders() to the Pool class. This can be used if different resourceloaders have to be added at a later point in time (running editor for example, a plugin might want to have it's own loader added)
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Oct 2010 22:20:00 +0000 |
parents | ae9f5383f5b1 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "util/log/logger.h" %} %include "modules.h" namespace std { %template(moduleVector) std::vector<logmodule_t>; }; namespace FIFE { class LogManager { public: enum LogLevel { LEVEL_DEBUG = 0, LEVEL_LOG = 1, LEVEL_WARN = 2, LEVEL_ERROR = 3 }; ~LogManager(); void log(LogLevel level, logmodule_t module, const std::string& msg); void setLevelFilter(LogLevel level); LogLevel getLevelFilter(); void addVisibleModule(logmodule_t module); void removeVisibleModule(logmodule_t module); void clearVisibleModules(); bool isVisible(logmodule_t module); void setLogToPrompt(bool log_to_promt); bool isLoggingToPrompt(); void setLogToFile(bool logtofile); bool isLoggingToFile(); std::string getModuleName(logmodule_t module); private: LogManager(); }; class Logger { public: Logger(logmodule_t module); ~Logger(); void log(LogManager::LogLevel level, const std::string& msg); }; }