Mercurial > fife-parpg
view build/mac/macbuild_files/SDLMain.h @ 644:b84dbc4665b0
loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
Fixed a small redundancy in the guimanager.
Added clearResourceLoaders() to the Pool class. This can be used if different resourceloaders have to be added at a later point in time (running editor for example, a plugin might want to have it's own loader added)
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Oct 2010 22:20:00 +0000 |
parents | 4a0efb7baf70 |
children |
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser <dwaliss1@purdue.edu> Non-NIB-Code & other changes: Max Horn <max@quendi.de> Feel free to customize this file to suit your needs */ #import <Cocoa/Cocoa.h> @interface SDLMain : NSObject @end